Quote: "Thanks, WoI; looks as if my spatial reckoning was not too bad ?
Mentioning "arched passages", I actually meant "curved corridors", not "huge circular halls" .
I am delighted that you are also planning for side rooms.
Another thing: Will the new package be somewhat "compatible" to your "Stasis" Package ( which I recently acquired because it is already pointing into a direction I wish to go )? "
It is a modern day silo bunker. I am however planning on doing a revamp or new version of the statis pack in the future lots of new things max has to offer.
As for curves, polygon count is an issue and has to be taken into account, with a square room type it is easier, with a rounded room this time not so much, plus there is no transparency shadows either. So had to make a lowish polygon mesh for that, which adds to the polygon count. I also need to add some pipes, wires and stuff to the assets, unlike the cold war pack I did.
There are no layered assets this time around, it is also single mesh entities with multi texture support, which allows doing much higher texture resolution and higher polygon count.
Did however add a 45 degree angled piece, which will allow angling things, so won't be straight corridors, this is a split piece however will need to make a single 45 degree piece, which I think will technically allow, creating a looped curve like the cold war pack.
Win10 Pro 64bit----Intel i7 4770k @ 3.5GHZ----GTX 1660 6gig----16gig ram