Last complaints of the year.
EBE truly is gold, it should enable us to create large maps without a huge performance hit.
But when making a harbourwall for my map i stumbled on some problems of wich i do not know if they are reported already.
After creating the prefabs for the harbourwall, it was not so easy to place them in alignment.
The snap function works when the same prefab is used, but placing another prefab can really only be done in gridmode so that it is aligned with the other prefabs.
That of course requires an assembly of all prefebs before placement without any interference of the pivot axis and place it all after selecting the whole group.
The positioning tool is simply to unstable to work with, rough placement is no problem but fine alignment is impossible.
With gridmode there is alignment but there is also an overlap which causes flickering in textures as can be seen at the end of the video.
When locking the group after placement, i'm unable to unlock an entity.
I've tried it with a single prefab, but after locking it, it can not be selected anymore with shift/mouse.
It is visible in the terrain but also in EBE, lines as seen in the attachment.