Download new shaders to fix common issues and add missing functions to PBR shaders (file public-preview-update2.zip):
http://www.daily3d.com/product/support-gameguru-shader-work
In order to use the updated shaders you need to edit setup.ini and use forceloadtestgameshaders=1
update: Cant see the texture of non PBR weapons (to dark), fixed.
update: illumination get lost in the PBR so boosted it, also added BOOSTILLUM to add even more.
update: flash light improved, also remove some shadows as it should. ( still need Graphics Options->LightRay slider > 0 to work , Lee need to fix that ).
added: Contrast and brightness to post-none, so they work if using bloom 0.
added: PBR terrain uv mixing , pattern removal.
added: PBR terrain tri-planer rocks.
added: PBR terrain procudural terrain with variation map.
added: PBR terrain hard edge paint slot.
added: PBR LOD terrain.
added: New water shaders to pack.
Changes made if you use pbroverride=0
added: #define USEPBRTERRAIN , settings.fx - let you use PBR terrain even if your using pbroverride=0
added: #define USEPBRVEGETATION , settings.fx - let you use PBR vegetation even if your using pbroverride=0
... and all the small changes/fixes that i added and forgot about
...
I like to suggest that you edit setup.ini and change to forceloadtestgameshaders=1 , this will slow down loading but will make sure that you have the shader changes that are added and your able to edit/use settings.fx. When shaders/settings are final you can change it back to get faster loading again.
Also a would suggest that you edit setup.ini and set pbroverride=0, this will display your old media like it use to look and not try to add fake PBR that might look wrong. With the new #define USEPBRTERRAIN you can now decide yourself if you want to use PBR terrain/Vegatation even if your using pbroverride=0 , also note that when your using pbroverride=0, if you make/use a PBR object it will use the new great PBR shaders so pbroverride=0 will allow you to
mix old media with new PBR media
Enjoy and happy game making!
best regards Preben Eriksen,