Just a quicky guys for you who are struggling with rigging, i know Blender seems a pain but! it has rigify built in which actually is really easy to use in fact with my old brain after watching half hours of vids i rigged a Make human character and now have it down to 15 mins or so and or any other static character for that matter. You just need to get used to the shortcut keys which i wasnt used to s=scale r=rotate etc etc pretty easy all you do is import any static character, goto the bottom left of the screen, click add> armature and choose the rig. then its just a case of lining it up with your model and apart from a couple of last bits which can be found here
https://www.youtube.com/watch?v=dYiAd_08-0k
Export out as an .obj or fbx and your pretty much done, sometimes if mats are missing fragmotion adds then easily then straight into FBX2GG and your cooking

worth a look anyways. TBH i never thought i'd be able to do it but i did 2 charcaters in around an hour. Or if you prefer you can after rigging just send em up to mixamo line up the bones (point and click) and again straight into FBX2GG and again straight into GG from there apart from the fpe but once you have a stock one its all copy and paste

Oh p.s @ Dave theres a real low poly mesh on the community downloads section of make human m8 its crap but if you drop it into your editor you can make it look alot better

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