Hello!
@PCS Thank you!
Quote: "Wolf, you always amazed us with your talent. "
Oh, its more "Jack of all trades, master of none" than real talent. I grew quite good I'd think at putting things together and salvaging from my media collection, making it all blend together, but the real talent are with all the people that made these things in the first place.
Take the weapons for example. Sure, they have my visual style to them, some are my own models but at the end of the day they are 85% Errant AI's work.
If I where to make a game from scratch it would be pretty pathetic, I am sure, but here with GG its always built upon community progress.
@Avenging Eagle: Thank you!
Quote: "Nice to hear some first-hand experience of Arteria 3D too because I've often looked at their models and wondered how they'd fair in GG."
Really well, their stuff is versatile enough that I got most running in FPSC, but you will need to factor in a lot of tinkering. If you where to use unity you could just drag them in though.
Quote: " I heard somewhere that one of the reason GG characters slow things down is because they all have a hundred animations in the .X file, most of which are superfluous because the AI module only calls 10 or so of them. "
Thats right. GG is actually really underpriced if you where to look at these characters like an asset pack or "raw material". Its commendable that they come with tons of animations but its true that it bogs down GG when they are not removed in a practical sense. I'll try to remove animations that are not used for my characters, I had success with that whenever I use a character like an NPC that idles and loops one animation, but I have yet to see how it fairs for actual characters that have to source several animations.
Quote: "I'm speculating here, I don't have much experience with Fragmotion's animation tools. "
You did not miss much, its really inconvenient
Quote: "The screenshots of your level are, as ever, very impressive. Great texture work and nice use of colour that is at once both muted and grungy, yet (particularly in that bar) vibrant."
Thank you! Thats really what I wanted to invoke too. There is a lot of consideration in how things look in this game and I am glad to see when people notice
Quote: "even with GG's sucky lighting and lack of shadows, your areas look well-lit! That's an achievement in itself!"
Thanks, I really appreciate that. In fact I'd be working a little on this every day if the lack of actual lighting wasn't so disappointing.
Quote: " Looks like there's also some great opportunities for some immersive sound design in this level too"
Haha! Yes. I recorded a full soundtrack already but I'll mostly rely on ambient soundscapes later on. I just hope I'll get to that phase. I mean, I am an optimist but its glaringly obvious that GG's future is not particularly secure.
-Wolf