Free Models and Media / PirateMyke – Roads And Signs Packs Updated for GameGuru

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Sparrowhawk
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Posted: 29th Jun 2014 19:50
Thanks Myke, I'll look for Heltor's work as you suggest.
When I say wagon, I mean freight cars, not sure of what all the terms are in America, but things like these


Though to be quite honest I don't really mind what I have, its just good to have some for sidings etc.,

Then when there are points I can put in custom sidings and such.

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Pirate Myke
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Posted: 1st Jul 2014 06:46
I will put them on the list of things to do. Wont be soon, as I am getting myself backup with requests, and store items being made. Plus I will have to hunt down pictures that can be used as textures, that are licensed proper.

@sparrowhawk - Check the email of the email address you gave me. I have a different one then posted in you specs.

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Sparrowhawk
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Posted: 1st Jul 2014 15:30
No rush
Thanks for all the awesome free stuff you've done so far

Is there something odd with my email? I get messages from you so I guess its working. Basically [anything]@hawkvalley.co.uk I will receive, because I have a catch address which picks up anything directed at the domain which goes astray.

I must admit I'm not 100% clear on how UV mapping works, but if you were to get make a model with an unwrapped template I could probably construct textures from bits of photos I'd taken (of waggons etc.,) however I'd need some sort of template where I knew where to put the bits.

Anyway, no rush on that one - I'm trying to do sound design for my level at the moment, made a little difficult by the Zones crashing the level when I add them!

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Pirate Myke
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Posted: 1st Jul 2014 15:40
Any pictures you can get without shadows and a good straight on view will do. Up mapping is the process of putting the texture on the model faces. Setting the desired textures together in one, then mapping those areas to the model . so if you get the chance, take a bunch of pictures.

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Sparrowhawk
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Posted: 1st Jul 2014 18:58
Will do

I hopefully have some in my archive which are at the right angle, probably take a while for me to find though, because for some reason my HDD won't mount on USB 3 (It's a USB 3 HDD, but I think the ports on my tower are being funny). Anyway I'll sort it at some point and let you know.

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The Tall Man
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Posted: 1st Jul 2014 22:30 Edited at: 1st Jul 2014 22:32
On UV mapping...



U and V values are between 0 and 1. They are the scaled version of the X and Y coordinates of your texture image. So for UV of (0.5, 0.9), this would be 50% along the X axis and 90% along the Y axis.



So for a texture image that is 1024x128, UV coordinates of (0.5, 0.9) would map the color of the texture image from the XY point of (512, 115.2), which is (1024 * 0.5, 128 * 0.9).
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mguy1122
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Posted: 18th Jul 2014 19:09
Thanks for the roads! They inspire me to redesign my map.
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Pirate Myke
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Posted: 6th Aug 2014 07:38 Edited at: 6th Aug 2014 07:48
Have not put out anything for free in a while. So a few Additions to the Vol 6 Pack



Pirate Myke Roads and Sings Pack Vol 6ExtA - Redesigned Rails



[color=blue]Contents:color]

1 - Lt-Rail Switch out Parallel

1 - Lt-Rail Switch out Unparalleled - Around 15 degree offset

1 - Rt-Rail Switch out paralleled

1 - Rt-Rail Switch out Unparalleled - Around 15 degree offset

3 - Stacks of railroad ties different configurations

1 - Single railroad tie

1 - Rail Wheel Truck Stack USA Style modern

1 - Rail Wheel Truck Stack USA Style modern Worn and Damaged

1 - Rail Wheel Truck Stack Great Britain Rail Style Worn and Damaged

1 - pile of twisted rails



















Texture are from CGTexture.com and are licensed for commercial work.

These models can be used for personal and commercial works. Credit not needed, but would be great.



Download below and on first link of this thread.



Dropbox Link:https://dl.dropboxusercontent.com/u/98998019/RailRoadsVol6ExtA.rar

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synchromesh
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Posted: 6th Aug 2014 11:51
@Pirate Myke

Just sent you a PM Mate ..
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Pirate Myke
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Posted: 6th Aug 2014 17:23
A couple of damaged Railroad items that I forgot.

Damaged road crossing signal and a damaged signal light for the yard stuff.

https://dl.dropboxusercontent.com/u/98998019/RailRoadsVol6ExtB.rar

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Tingalls
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Posted: 22nd Aug 2014 23:36
I just bought your train set..lol - it is very nice.
I might make some different textures or change the ones you provided just to have some variation.
But I like your work - Thank-you for sharing - and the money for the train Pack was well worth it.

Experiencing a cool Game --> Tingalls



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Pirate Myke
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Posted: 23rd Aug 2014 01:07
Thank you very much, The textures are grouped in sections for easy editing. You will see when you start. The only problem I see it that the normal map is baked with the distortions of the wear and tear, Might be a little rough for a new looking train. But once you have your diffused texture made you could always convert that to a normal map and will look decent. Let me know how it goes.

And thanks again.

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almightyhood
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Posted: 15th Oct 2014 15:27
hey pirate myke m8, im redownloading all these assets again since my last factory reset.
thanks again for all this hard work modelling i have not keep up with this thread like i should have... almost forgotten how fun it was making use of all your models lol. thanks again m8

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Pirate Myke
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Posted: 16th Oct 2014 08:11
@Almightyhood: Thanks Again.

I should get something prepared for the holidays to release here. I will think of something.
Suggestions welcomed.

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Old Larry
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Posted: 24th Oct 2014 14:35 Edited at: 24th Oct 2014 14:38
Please use the same rails width wit the wagons of the same size (ECARTAMENT - Track gauge).

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Pirate Myke
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Posted: 24th Oct 2014 14:46
Which wagon are you referring to? All the tracks are at 4'6" width from rail to rail center, and the wagons were made to that. These are Southern Pacific Rail Road Specifications from there web site. Minus the English wagon. That one is not correct at all with there specifications.

But if there you are having trouble with these, can you detail it out a bit more, maybe with a screen shot. These are not perfect by any means, and will more then likely have to be modified when TGC gets there final format down for textures and shaders.

Let me know. Thanks.

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Old Larry
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Posted: 24th Oct 2014 15:26 Edited at: 24th Oct 2014 16:22
See the pictures please. I tell to comunity to use the same standards of rails and wagons (same size).

Later edit. Some of train kit I've purchased, some is for free, but must have same size to can use it together.

In the picture from midle, I canot use your rails with the wagons who I purchased from FPSCR.

P.S. And sorry for my poor english language.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

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Old Larry
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Posted: 24th Oct 2014 15:59 Edited at: 24th Oct 2014 16:16
Pictures Update with the train kit bought by me.

Your work is amazing !!!

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

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Pirate Myke
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Posted: 24th Oct 2014 23:58
I do not know that I can make a fix for that. Those train cars where not made by me. Maybe they have plans to make some tracks for that.
Contact the artist and see what there plans are.

Trying to make things standard in a world where there are different gauges for tracks for different countries and even within the same country will be impossible. I am sure that they had some kind of spec sheet that they followed for the plans that they have.

I have been putting out those rails and roads since reloaded started public beta. And they where up there long before that train pack came out. Maybe the stuff I made and distributed for free did not match there plans or style or space they had allotted for rails and wagons. Hence the reason they put out there stuff at that size.

The rail car pack I put out matches these free tracks perfect as they where made from the same specifications.

But I would ask the artist of that rail pack maybe if they could make more stuff to there gauge of track.

Sorry my stuff did not work out for you. We tend to model stuff that is around us, as they are real world examples we can see and use.

As far as everyone in the world using the same sizes for every example of stuff will be a bit unrealistic as who is to say, let publish an ISO standard for game media. All I am grateful for is, that if all modelers, model to real world sizes.

I will let the artist of that rail pack decide if they want to make more tracks for that stuff. Chances of me buying the pack for reference is slim as like you said, are a different size and would not have fit my tracks and roads.

But that is not saying that in the future, I could make a set for those specifics rail cars. But I would need the dimensions of both the wheel base length and width and the average Height of the wagons and couplers.

Again, sorry my stuff does not work for this situation.

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Old Larry
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Posted: 25th Oct 2014 06:24
Your package is great and I solved size by using the train pack in paralel with yours, like a seccondary rail.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

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Pirate Myke
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Posted: 25th Oct 2014 06:49
Thank you. Glad you got them to blend together. looks good.

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Old Larry
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Posted: 25th Oct 2014 08:30
Now, when you have some time to spend, make please some wagons and locomotive for your rails size
Thanks in advance

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Pirate Myke
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Posted: 25th Oct 2014 13:09
Looks like you already purchased the Locomotive from my train car pack on the store. The rest of the cars fit this track also. I am in the middle of the prison pack, waiting for the new beta to be released to see if characters can walk on stuff yet. Also the new lightmapping. After that I can do another set of locomotive and wagons in a different style with the same gauge.

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Old Larry
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Posted: 26th Oct 2014 08:02
Yes, I purchased that locomotive, and I want some wagons who I see it in the shop.
For the moment I just waiting for new version of FPSCR then I will purchase the wagons too.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
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Posted: 14th Nov 2014 00:03
Wow, thanks for all of this! Brilliant stuff!

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
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Pirate Myke
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Posted: 14th Nov 2014 16:43 Edited at: 19th Apr 2015 16:35
Had a request to make an installer for all the packs for people who have troubles installing things on there own.

The link to the download is here: Note***** This installer is pre GameGuru, There is a GameGuru installer a few post down or in the first post of the thread. Thank you
https://www.dropbox.com/s/46vplv3mghirfs2/PirateMyke%20Free%20Packs.exe?dl=0

This installer installs all the packs in this thread. If you have trouble with it let me know. You need to browse for your entitybank folder root in the install. I have a non standard install location on my machine.

Thanks.

This has been put on the first post also.
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shakyshawn8151
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Posted: 14th Nov 2014 18:34
I will test it out quick. Thanks, makes things alot easier, Edit- Chrome has blocked it PirateMyke Free Packs.exe is malicious, and Chrome has blocked it.......... Since you have been on here a very long time I will trust to dismiss it, I will keep updated how it goes, Thanks for the upload!

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shakyshawn8151
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Posted: 14th Nov 2014 18:35
chrome has blocked it, wont let me download it... I am on windows 10, must have to disable protective download

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Pirate Myke
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Posted: 14th Nov 2014 23:50
Probably marking it because it has no security certificate and am not in the good data base per say. No malicious intent here. I do not use chrome so I am not sure what to tell you. Please let me know if you cant get it installed. I will do some research and see what solution I can find.

Thanks for letting me know.

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Pirate Myke
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Posted: 22nd Dec 2014 14:35
All right, 1.09 is out and so is light mapping.

I am looking thru this stuff for light map errors and other issues. So if you have a problem with these, Please post on thread, or send me a PM or even email me. If you email me, please put something relevant in the header so it don't get lost in spam mail.

I will get it fixed up and working. I am not finding to many model or texture issues. So do let me know please.

Thank you.

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Sparrowhawk
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Posted: 22nd Dec 2014 14:47
Cheers Myke,
I'm without a FPSC capable computer for the next few weeks, but I'll check through all I've got of yours when up and running again

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Pirate Myke
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Posted: 22nd Dec 2014 14:54
Cool, So far it looks like just any single object that is over 500 x 500 feet will crash the light mapper. So I think just the highway bridge, train yard tracks might be the only offenders.

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Pirate Myke
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Posted: 22nd Dec 2014 16:39
Train yard is only one so far I am not happy with. After 45 min of lightmapping on f4 full. I said, that is to much time.

I did add a bunch of static and dynamic lights, but I still feel that it is to much to deal with for the light mapper.
So this one will be split at least into two separate entities for a start and see if that lightmaps in an expectable amount of time.

The highway bridge and the access entity is working proper with light mapping, these three were my main concern. So now I and you know.

If anyone finds anything or has any questions about these please post here or contact me.

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Pink Panther
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Posted: 11th Mar 2015 22:10
Thanks very much!
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Pirate Myke
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Posted: 13th Mar 2015 01:58
You are welcome.
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vrg
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Posted: 13th Mar 2015 11:58
Awesome work looks realy great very nice tocreate a complete city with infra
Pirate Myke
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Posted: 13th Mar 2015 14:23
Excellent, I am glad it is working for you.
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The Storyteller 01
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Posted: 19th Mar 2015 01:51
This is CRAZY GOOD stuff

Thanks for your generosity and the hard work you did put into this.

Roads and tracks are one of the best ways to use the gigantic space a GG map provides, because one can fill the map quite easy and fast with them
In case you find my grammar and spelling weird ---> native German speaker ^^
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Posted: 19th Mar 2015 05:24
Glad you like them and have a good use for them. They are old and the railroad crossing script might not work right anymore. I need to recheck that, for sure. Scripting has changed a bit.

There are two types or tracks one set with deep base for rough terrain and one for flatter terrains. There are some slight alignment issues, When mixing them, but the extended length cover that up. They use a 4'6" rail width and all the train cars on the store from me. fit these tracks. American southern railroad, is the specs.

The roads well, there are better ways today, but the bridges are cool. require a lot of thinking on you terrain. set the over pass first to get the height for the highway run under it. Or the bridges based on the water plane. There are lots of options, but you will need to play with them for sure to get used to manipulating them with there size. It can be a chore to zoom to there location with the mouse wheel. These were made in mind for semi rough terrain.

I am hoping one day, we can have roads, by following a spline path set down to follow the terrain, the choose a profile style of road, and loft it along that path.

Again, Thank you.
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nuncio
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i downloaded all of this just after i signed in here. very nice work and great stuff. the city signs are very nice. i love the streets although i never manage to get the streets on the ground properly, somehow it always sinks through the floor ?! i think it's one of the best packs available for free here. thanks a lot for this. because of you i can start building my city somewhen
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Pirate Myke
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Posted: 20th Mar 2015 05:49
Thank you, the roads have a thick base for uneven terrain. Same with one set of the train tracks.
There is one set of tracks with a flatter base more level to the terrain also.
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3com
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Posted: 23rd Mar 2015 16:39
Simply amazing!, thanks for share it.
I love the way you follow the standard mesuraments.
A stupid question, Dropbox prompt to me to create account to download your files, is this normal?

3com

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Pirate Myke
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Posted: 23rd Mar 2015 17:04
You should be able to ignore it. They just want you to sign up. It is a handy service to have, and you can use it from your smart phone also. they give 2gb of storage for free.

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3com
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Posted: 23rd Mar 2015 21:22
So, I'll make a count, thanks for the tip.

3com
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Pirate Myke
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Posted: 29th Mar 2015 15:52
OK: for everyone that wants to use these for GameGuru now. There are a couple of items that had shared textures, pointed to another folder then where the FPE file is located. This apparently cause an issue that the editor can not find the path. Making the object black in the top down edit mode.

Also the larger structures like the overpasses and train yard, and exit ramp for the highway, might crash the light mapper.

The animated rail road crossing signal's script is well outdated and probably don't function anymore, if it don't outright throw a LUA error on you.

I will be testing and modifying this stuff this week , and will make the proper changes for these objects, and make a new installer.

Thank you for your understanding.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pirate Myke
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Location: El Dorado, California
Posted: 7th Apr 2015 01:32 Edited at: 19th Apr 2015 16:38
EDIT: April 19th, 2015 - the installer had a few errors in it. Use the uninstaller to uninstall my stuff, then download the new installer and it will place all the folders under the piratemyke folder, instead of the root one. I had missed the street light and it is now in my bridges folder, Sorry about that. Also one the building the diffuse textures where not compressed, having a very large file size. These have been properly compressed now and are normal size.
The below link has been updated. Thank you

Please note if you have used these in a map, and you change the location, you will have to reset these object again. So please think about this before you change these files Again very sorry for that.



All files have been updated to GameGuru standards. New installer made.

Changes:
All FPE files updates to newest standards
All objects Light map able
Train yard split into 4 sections now, for ease of placement and faster light mapping
No more textures shared between folders, causing black entities in the editor.
1 animated rail road crossing signal, you will need to script it, based on your needs.
1 destructible concrete rail road bridge. you will need to script it, based on your needs.
Autoflatten removed from all files

All assets can be used for personal or commercial use:
If you made customizations to any of the media, then make a backup copy of those items and replace after install.

The link to the GameGuru version installer:
https://www.dropbox.com/s/m1lty80f2uuxeim/PirateMyke%20Free%20Packs%20GameGuru%20Version.exe?dl=0

*****NOTE: Please note that I forgot to change the default path to point to GameGuru, Just point the install there, I will fix and re upload this installer. Sorry.
+++++Note: The installer is fixed now to hopefully point to the steam location of the entitybank folder.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

JMONIUM
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Posted: 11th Apr 2015 23:01
Thank you for these there good
perelect
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Location: Australia
Posted: 12th Apr 2015 05:04
Thanks for all the items. So many...
I may be old, but at least my memory still ....mmm
Old Larry
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Location: Bucharest, Romania
Posted: 12th Apr 2015 05:25
Great updates @Pirate Myke !
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
samoh
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Location: Georgia, USA
Posted: 19th Apr 2015 13:18 Edited at: 19th Apr 2015 13:26
Many thanks for the great models. Having done some modeling myself, I know how much time is spent making these kind of things. They look great ingame.

I first downloaded your packs back in March. When I saw you had updated and added to the packs, I decided to go with the installer, instead of downloading the separate packs again. I had no problems redirecting the installer to my "Games" folder. I run Windows the majority of the time as a standard user, with no Administrator rights. I keep my "stuff" in a folder where I do not have to ask permission every time I want to change something.

I have been trying to keep the standard, comes with GameGuru files, separate from those that I moved there myself. I have even downloaded models from the Store to see where they would be placed. I might want to enter one of GameGuru's contests, and wanted to keep the files separate. When I noticed your installer added files to the standard Building folder, I decided to move them to the PirateMyke folder. Thats when I discovered your installer added bin and dbo files to the Buildings folder. About 12MB of files. I believe the bin and dbo files are old FPS encrypted files and GameGuru standalone encrypted files, not needed by, and ingnored by GameGuru editor. Not knowing what was overwritten by the installer, I moved the Buildings folder to your PirateMyke folder and had Steam check the integrity of GameGuru files. Steam rebuilt the Buildings folder, and all I had to do was remove the duplicate files and the FPS files from the Buildings folder that was inside the PirateMyke folder. There are also seems to be some duplication of files in your Bridges folder and the standard Bridges folder. I can see no difference in the models. This is not a complaint, more of a heads up. I understand the work involved in updating and providing an installer for these files. Making the changes to the files was not a problem for me as I have some experence moving files around in Windows, but some of your other users may not have even my limited knowledge.

Thanks again for the models.


Sam


P.S. Why did you remove the street lamp from the install? It looks good to me!
PM

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