Hello Lugo,
Got an email saying you posted and have a question, but since you are new to the forum your messages have to be approved before posting for a few days. Welcome to the forum.
Most everything that I have posted pictures of, I make in 3d max. If I need things in a hurry I do go to the free model sites like turbo squid and so forth. But you will not find very many models in direct x format that are ready for reloaded.
Do you model, or have a model program?
Getting these objects into Reloaded is not that difficult.
First the shader that is used requires 3 textures in .dds format to function proper. A diffuse or color map Somename_d.dds, A specular map somename_s.dds, and a normal map somename_n.dds. These can be made in photoshop or Gimp, which is a free graphics program. www.gimp.org.
Next thing you need to do is get the object from which ever format it is in, to direct x format. Usually exporting it out of the model program you have.
Next you will need to create a folder under the entitybank folder for your assets.
Copy an existing FPE file into your new folder, rename it to the object you are making, Edit the file in a text editor and point that file to the assets you are using. You will need to generate the preview icon in 24bit .bmp format at 64 x 64 for this. Put this in the new folder also.
Open up the Reloaded editor and insert your new object into the map and test to see that it functions.
This should get you started.
There is not to much Reloaded media made yet as the program is still in beta and the way things are done is still evolving. So most of what you see from the gallery is either made by someone or has been converted from classic free assets and model packs. If you are a gold member pledger, then you have access to a bunch of old model packs that can be converted.
Free Paint programs – Gimp
Free model programs – Milk shape 3d, Blender
Cheap model programs – Fragmotion
Other commercial model programs – 3d Max, Maya, Cinema 4d, Truespace 3d
Hope this gets you going.