For those who missed the broadcast, here is the recording:
And here are the answers I could not get to in the live chat:
Q> Is there an alternative to the mouse scroll wheel? I can't use mine. Also, will mouse keys be supported?
A> There are no plans for mouse keys except left and right clicks, but the idea of a replacement shortcut for the wheel is interesting. Do you have a suggestion?
Q> When will the death animation for the enemies be fixed? They just keep twisting and floating away?
A> The shooter gameplay stuff is still quite a ways, but when we get to it the plan is to make sure characters can perform all the animations needed for great close and distance combat, so no more twisting and floating, and a much improved method of bringing in characters from third party stores and solutions too!
Q> In Max there are wind and snow i mean the last in terrain?
A> We will be providing rain, snow and wind, thunder and lightning. You should have quite a storm by the time you are done adding these!
Q> What version of fbx dose the importer use?
A> We will be supporting thr FBX versions that are preferred by ASSIMP, the import technology we will be using. We are also making small improvements too in order to make sure the FBX from major asset stores can be imported and configured for use in MAX.
Q> Logick System? Levers, Buttons?
A> These will be focused on further down the road when we do the Puzzle gameplay mechanics, but we plan to have a side variety of these game logic elements which you can use in any combination to create the systems you need for your game.
Q> And about heigthmaps?
A> There is still no plan to add a built in height map importer function for the terrain system, but we see it has advantages. Once we are underway with our revised terrain work (watch this space), we will have a better handle on how and where a height map import feature would work best.
Thanks everyone for your questions, and I look forward to answer more next week!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.