Hi All,
For those who missed the broadcast when it went out live, here is a recording for you:
And here are the answers to the questions I did not get to in the live session:
Q> I export my multiplayer game and I make steam workshop and when I open the game the multiplayer doesn't work?
A> The best place to report GameGuru Classic bugs is in our GitHub issues board (https://github.com/TheGameCreators/GameGuruRepo/issues). If we can reproduce we will fix it for the Match update.
Q> I recently made a game and I have made $10 so far its open-world zombie survival?
A> Just $10 more to go and you covered the cost of GameGuru Classic

Seriously, make sure your Steam game has plenty of custom content and original themes otherwise you will not be well received on Steam. There have been a lot of asset flips on Steam the last few years and YouTubers have been very quick to blame GameGuru as the cause of such evil.
Q> What kind of support for importing 3d models will Max have?
A> We are aiming to support legacy formats such as our DBO format, but for importing we are looking at FBX, GLTF, and OBJ as three common ones, and making sure these three import great, even for animated models. We are using ASSIMP (Asset Importer) technology so in theory and with enough time we can support over 40+ formats but that is some way off.
Q> Will players be able to create a graphics tier list so people can make lower and higher settings.
A> We already have that in Classic, and I think it is an essential feature of any modern game, so you can balance the content of the game with your PC's available performance.
Thanks for all your questions, and I look forward to answering more in the live broadcast next week (Wednesday 4 PM GMT).
GameGuru Classic will continue to be supported with bug fixes and functionality additions.