Uh the main issue with FPSC was that you could not build a game over 4 levels without the game crashing. It was a known issue, and people begged for the issue to be fixed. If your game was over 4 levels well it usually would crash on level 4 or 5. Maybe level 3, maybe level 6 but 100% it will crash, on top of other memory issues. P
This bug was never fixed and is still present in the engine. In fact if you go check the FPS Creator forums they still get relatively new posts with users asking about the bug. Doesn't matter if on x10 or windows XP or vista. There is still - to this day - no fix for it. Even Black Ice Mod did not fix this issue, although it did help solve the pathetic memory cap per level. Go play one of Wolfs FPSC games, while they are alot of fun and well done, the loading times will be the longest of any game you have ever played. All FPSC games were like that. And then when your done waiting 20minutes for a level to load, boom it crashes.
So that is a pretty big issue for a game engine to have, that you cannot have a full game without it crashing.
And it was just never fixed. Let that sink in.
It really is just mind blowing. Either they didn't know how to fix it. Or they didn't care.
And then they said well, we are moving on to FPS Creator reloaded. So that IMO, not fixing the memory issues, just ignoring it, and other issues with built games was the first major mess up. Then moving onto another engine without ever addressing that problem, is like ok? Is the same problems going to be in the next engine? who knows? A video game engine that cant build video games.
Which is why I'm always crying about standalone issues, I still have PTSD from FPSC standalone games.
FPSC , during its time, was at a level that people actually made games with it. But the biggest showstopper was the standalone issues. Players play a game which is made with FPSC and they sit through 20 minute loading time, then multiple crashes and they then say things like "oh its made with FPS Creator it sucks." Even though the developer had no control over it.
Which GameGuru still suffers from many of the same standalone issues, to this day. So yea even if GG gets to a point people are pumping out games, standalone issues will once again stop the show for the player, which in turn stops the show for everyone.
Well it never got to that point, because were already moving on to the next, which maybe it wont suffer from the same issues that have been there for god knows how long now.
Like even if tomorrow we woke up and Max was finished and everyone got all the features they wanted and could finally make games, the exact same shit is gonna happen. IS everybody here happy knowing that if they built a game, that their game could potentially have the longest loading times of any game that a gamer in 2021 could have to sit through their entire life? What about having random entities just fail to load into the game, or save and load states just randomly deciding not to work? Because all these things, that is an insta bad steam review. Any player that experiences these things, some will blame the game, most will see the engine and they will remember. And anytime they see any game made with GameGuru, they just think "ah its shit its made with gameguru."
This happened with FPSC, I'm not just making this stuff up. GameGuru already started off from behind because of the negative stigma FPSC had. And it didn't come from other devs, it came from players, playing the games. If GameGuru could actually produce games I promise it would happen too. But ok onto a new engine from the start, but what about the ending? Maybe GG made more money than FPSC, but that is just it being a successful failure. To me looking at it from the start it is hard to split FPSC and GG into different things. All I see is that people cannot build games properly, now it is to the point where almost no games are available to even play. So it is hard for me to care about anything new, any new feature, any new promise, or graphics or editor UI or w/e.
This is the last time I'm publicly talking about standalone issues I'm honestly sick of it. Last night I went to build my game, just built 2 levels to test. Had numerous entities fail to load. 145 second loading times, when I havent even put in, audio, enemies, or any scripted events. So I just don't care anymore. w/e