Are you guys really comparing graphics from a console that came out in 2005, to what GG Max should be able to produce in 2022-2023 when your game is out?
Is that the standard?
Anyway I do agree that gameplay mechanics is what makes a game fun. Not the eye candy, but the eye candy brings the players. As such...it seems eye candy brought people to GG Max.
I'm an old user here Darkbasic but have bought into the GG Max sales pitch. However, I agree with some posts here. I was all excited to have an easier faster game engine to play with to make some First Person - note not necessarily First Person SHOOTER games with. The graphic capabilities from Wicked Engine look great. LUA scripting, wow that's cool. So I forked out money.
Then I have watched weekly videos about the UI - sometimes literally a few icons added or changed and showing Wicked engine features on graphics or a zombie or new level added. I don't think the majority cares one bit about the demo level.
Then when asking about other features "Oh watching the clock if there is time for another question...." replies are getting old. No offence intended to Lee but this is a client telling you what they perceive. I get the feeling is that TGC has an air off... "ah these users don't really know what they are talking about" and continues to undermine the userbase's intelligence by explaining how the software development process works. Yet looking at the track record has not been stellar for TGC. Either that or TGC are OK with over-promising and under-delivering as a business model. Con a few thousand to buy your product, shovel some assets to those ones and then drop the application and rinse and repeat. I really hope - and give the benefit of the doubt - that it's not the case.
I look at Wolf's post at the top and you say that we should not expect certain reliability out of GG Max and should rather go use Unity or Unreal if we do. Are you being serious?
Many people don't just want to mess around with GG max all day and post screenshots. I reckon the majority would actually want to produce something standalone, whether commercially or not and be proud of it. Pretty screenshots don't mean a lot.
I sincerely hope that we can get a good product that we can make some good games and that the community can be proud to release a game made with GG Max. Otherwise what the hell is the point for the game devs other than messing around as hobbyist. If so, then TGC should change the marketing of the engine asap as not to dupe more people. Not saying this is the case but if this is just going to be a UI skin hooked up to another graphics engine then users have been duped. Many people here seem to sit with Godot, Lumberyard, Unity, Unreal hoping that maybe GG Max can be that easier quicker tool to use. That is an awesome position to be in TGC.
Please take this post as coming from a paying customer who wants to see GG Max succeed so he can also develop game ideas easily as promised, and not just "another user who doesn't know how development works".
In my humble opinion:
Do's:
Make GG Max stable not just in the editor but on standalone.
Expose as much of Wicked Engine as possible via the interface.
Decide what you want to deliver and communicate it clearly and honestly with the users.
Listen to the users sometimes. They want to use your product. Make it easy for them to do.
Dont's
Keep harping on about the UI even if there is no other progress made. Then rather chat about something else.
Don't dodge difficult questions with the excuse of time and then answer a question that has been answered before.
Advertise something that GG Max will not be.
So yeah as the OP I'm also a bit disappointed but I am trying to stay optimistic. I think it was a very good idea to delay and fix and add the logic system rather than release. Release it when it's ready.
Btw the fact that people don't post doesn't mean they are not looking and reading.