@Medmatheus & @science boy
Thank you!
I want to make a post about whats in the game and whats not in the game at this time and what im working on. Bec I had to cut some things that I earlier said would be in the game. I feel like this post needs to be updated. The game releases on the 27th of this month. So I feel its a good time to update this post.
In The Game:
- Contracts: The only way at this time to make money is to have a contract with a town or city. The contract says how much boxes of a certain product they want. Once the contract is finished the player gets money.
- Towns/Cities: Towns and cities sell boxes and offer contracts to the player. Cities offer more then towns.
- Watch: Keeps track of time, can end the day at anytime.
- Day/Night Kinda: There is a day/night cycle. But at 8pm the day ends.
- There are 8 levels in the game at this time.
- Competitors: The goal of the game is to buy-out your competitors in each level.
- Building: The player can buy shelfs,pallets,rat traps, and dumpsters from towns and cities. Then they can place them in their warehouse for use.
- Laptop: On every level the player will have a laptop in their warehouse.
- Laptop Emails: The player will get emails about their bills and when they complete or fail contracts ( this is still being updated and might change some things ).
- Laptop Clients: Can view all info for each active contract.
- Laptop Storage: View how much product is in the warehouse
- Laptop Bank: Pay bills, see transactions, and view bank account
- Van: Load up your van with boxes, drive around the map and deliver boxes / buy more boxes and enter into contracts with towns/cities
NOT In The Game:
This is a list of features im focused on adding to the game after the game is released. Things I had to put off, or just remove temporarily.
- Employees: This is a big one. Before I had the full game idea I was working on the ai for it. But I am going to be changing how I want ai to work in this game and will add into the game at a later time along with all the extra stuff that will be coming with them. Like more objects to place and managing them.
- Big Shelfs: Right now there is only 1 type of shelf. But later I would like to add bigger ones
- Competitors Red Van: The competitors need a way to be... Competitive. So I have plans to had a red van to them that will drive around and take the contracts and boxes that the player needs from the towns they both fight over.
- Factories: A new location on the map.
- Stats / Investing / Product Worth: I have code already for this showing bar graphs. But this still needs work before its added to the game.
- Order Boxes / Search For Deals On Laptop: A way for the player to fill out their inventory without relying on towns
Being Worked On:
- Save/Load: I want the save/load to be done at the laptop and loading at the main menu. Not in menus once already in the game.
- Tutorials: Making all the tutorials needed.
- Text On Screen: Gameguru does not auto fix the text on screen for all sizes. So have to go in and set it for each line of code that uses text and for each size that I think will be used. Will prob ask around and see if this is necessary first but from my experience with other games with GG it is something that has to be done..