As Wizard has said, please keep this thread free of random chat. It will be monitored and unrelated or unhelpful comments will be removed. Remember that this is a public beta.
If you have any questions about this thread, you are welcome to contact a moderator, we might even be able to help.

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Thanks,
WHAT'S BEEN REPORTED SO FAR:
1) Crash to desktop when loading levels - Reported by Several users.
2) PBR metalness not working - Reported by GraPhiX.
3) Terrain collision issues - Reported by WoI and GraPhiX
4) Missing media when importing The Big Escape - Reported by Synchromesh.
5) No physics collisions for terrain for dynamic objects and player borble. - Reported by several users.
6) Grass/Vegetation height not linked to terrain, so changing terrain height leaves grass at painted level - Reported by Tarkus1971
7) Transparency not working correctly - reported by WOI and SOLO DESIGN
8) + Increase\-Decrease Radius does not work. - Reported by thatandplaygames
9) Shift+LeftMB to Remove does not work - Reported by thatandplaygames
10) When painting grass, changing height slider crashes MAX - Old Flak
11) When dropping files in entity folder, MAX does not create _surface maps ( worked in alpha 6.1) - Old Flak
12) Tearing in terrain hills when viewing from a distance - Old Flak
13) Issues with the default entity path causing issues with SSD'S and non standard configurations - Several users.
14) stretched out terrain texture when using sculpting tools, especially level mode tool. - Bored of the Rings.
15) When dropping files in entity folder, MAX does not create _surface maps ( worked in alpha 6.1) - Old Flak
16) text to speech on npcs just crashes
17) Texture tearing (Holes) when sculpting terrain only happens when hills are over a certain size they lose collision too - Reported by 3com and Burgos
18) some emissive textures not working - Reported by WOI
19) g_PlayerFlashlight returns 0 while 'F' is being held but the flashlight is always enabled during this time - Reported by smallg
20) Intermittent player freeze in test levels - Reported by several users
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21) Fragments from previously loaded level appearing in new loaded levels - Reported by Argent_Arts
22) Loading an EBE from a recent save loses its textures - Reported by DeprivedGaming
23) FOV and Bloom sliders are inverted - Reported by GraPhiX and Kitakazi
24) When using the "Duplicate in Place" feature, the duplicates don't have a texture??? - Godevil
25) Importing a project from GG Classic does not work if EBE models are used.
i7-4770s 3.10ghz - Geforce GTX 650ti