One of the things that gets me with GG is the editor, to be frank. It's strange, especially coming from a 3D modeling background ... and even having worked in other game engines a bit. The top-down view is not orthogonal, so precise placement of items, like lights, can be difficult. And pressing "F" doesn't always make it any easier. For me, this means I will make most of my level as parts/pieces in my modeling package, import it into GG, and piece it together there.
Speaking of the editor, is there a way to stop it from zooming in on an item when you access it's properties? Zooming in on it doesn't seem to help since I am not going to work on the item itself, but change settings (like the color of a light). And since I was able to select it to begin with, then obviously I could see it. Why have me zoom in on it just because I've pressed Preferences?
Why is "B" the key for toggling snapping? Just curious.
And speaking of snapping, is there a way to adjust the grid size or are we locked to just the one? And what is that grid size anyway?
I would really like lights to show their radius the entire time they are selected, especially when I am in Properties. When I change the range of the light, I'd like the radius to be seen so I don't have to guess if I've plugged in the right number. In fact, it would be great if scale would actually scale the light's radius. It's also important to see the light's radius when moving the light. I don't like having to grab the light to move it (making the radius ring disappear), move the light, release, deselect, and then mouse over so I can see the radius ring.
GG is a different beast, to be sure. It's fun, it has a ton of potential, but it's going to take a lot of getting used to.