Quote: "My view is that it is unfair to Preben who has put in so much time and effort into bug fixes, shaders, dynamic lights, memory management.
I miss the appreciation towards the contributors."
I don't think it is, actually. For a few reasons. One is, a casual read through this forum will show that some of these issues have been talked about, over and over again. If they are still here in GameGuru, not getting resolved, then why does anyone have to appreciate that? Secondly, if GameGuru were being offered for free, like Godot, for example, then there is every reason to be appreciative since the developers have no real stake in developing the engine, but are doing it anyway. But GameGuru is a commercial product that is being sold. As a customers, who paid money for GameGuru, I think we have some right to voice our opinions about the software and how it functions. After all, some here have purchased it in order to create and possibly sell games. So, when a tool is failing in some areas, it can potentially hinder someone's development. The key, in my opinion, is an honest critique without any name calling. Every artist learns how to take a critique. Those that develop things like game engines are no less artists and should be willing to consider the honest critiques of those that offer them, especially paying customers.
Quote: "For example we have gone the PBR rout which of course has the potential to look really cool, but uses twice the maps per model, all in an engine that has critical memory issues even with DNSi models already."
Adding PBR and not first making GameGuru 64-bit was a mistake, in my opinion.
Quote: "The up-side is that since going the Git-Hub rout, much has been added to this engine, or improved so big thumbs up to all the contributors for making things happen."
I agree and I am glad to hear that this is a thing.
Perhaps development, updates, and fixes will go quickly and smoothly? I hope so.
Quote: "I love Game Guru, but really don't see any of the major issues being fixed any time soon."
That saddens me, actually. I just got GameGuru and have been excited to learn it and develop with it. And I see that the community is very responsive and friendly, too. That's a definite plus, in my book. But if the engine is going to continue to have these massive holes in it, then I can't see myself creating the game project in it that I had wanted to. But I won't give up on GameGuru. It's too early for that! Let's see where they take this engine. It has real potential, me thinks.