Here are the maps I generated from the equipment_c_D2.dds.
I made the rest of the DNS textures, and also made a PBR set.
Here is the map from over head: Static and dynamic lights.
A series of pictures showing the objects side by side with all the required maps.
Yes the textures are small, but they are effective with all the proper texture files.
Check the FPE files and make sure that the shader line is not commented out.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.