Product Chat / The Scariest Game Guru Bug Yet

Author
Message
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 21st Apr 2018 05:04
Upon updating Game Guru to the official release, it seemed all was well in developer-town... that is until I opened an old map. A slenderman clone i had been working on during the PP betas. The strangest bug ever has occurred where the enemy entity is merged with one of the trees!

Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
tdreisinger
6
Years of Service
User Offline
Joined: 23rd Jan 2018
Location: Indiana
Posted: 21st Apr 2018 05:11
Groot in a suit!
Timothy D. Reisinger
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 21st Apr 2018 05:41 Edited at: 21st Apr 2018 05:43
It gets weirder.... If I attempt to delete him or the tree he is attached to... he will within the editor jump to another tree...
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 21st Apr 2018 07:15
I wonder where his roots are
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder, FPEtoBAT, DBO2X
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 2nd May 2018 23:24
Wonder what would cause such a weird bug lol
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 3rd May 2018 05:10
Hi Teabone, Wow, that is a very interesting topic and video. Was/is slenderman spawned via trigger? and have you made edits to said map after it was working prior?
Define R4, i5, 16g, R9 290
PM
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: Savannah
Posted: 3rd May 2018 05:53
have any of your friends found any suspicious boxes of tapes recently?
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 3rd May 2018 06:00 Edited at: 3rd May 2018 06:00
Quote: "Was/is slenderman spawned via trigger? and have you made edits to said map after it was working prior?"


Nope he's already on the map by default. This bug occurred once I tested the game and exited. During the test game he appears then merges with any near by tree. Then when I exit he will stick to that same tree. If i delete the tree he will just move to another lol

Quote: "have any of your friends found any suspicious boxes of tapes recently?
"

Thankfully not!
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
Cylo
Game Guru Backer
14
Years of Service
User Offline
Joined: 2nd Jun 2010
Location:
Posted: 3rd May 2018 20:19
Lmao
PM
MooKai
GameGuru TGC Backer
15
Years of Service
User Offline
Joined: 22nd Jul 2009
Location: World
Posted: 3rd May 2018 20:54
HA HAHA HA cool
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
PM
vrg
10
Years of Service
User Offline
Joined: 27th Aug 2014
Location: Netherlands
Posted: 6th May 2018 22:06
Maybe an idea for a new game "TreeMan"
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 24th May 2018 05:47
Okay so I found a fix for this. I added the 3 following lines into the FPE and it seems to have fixed this bizarre bug.

skipfvfconvert = 1
FULLBOUNDS = 1
CPUANIMS = 1

I'm assuming its the skipfvfconvert that is correcting this issue. If anyone is having issues with disappearing characters +/or limbs, or random scaling/ teleporting then these lines might help fix those issues.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960

Login to post a reply

Server time is: 2024-11-24 05:44:05
Your offset time is: 2024-11-24 05:44:05