3rd Party Models/Media Chat / My Latest Gun

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granada
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Posted: 23rd Mar 2018 17:57
Still trying to get the hang of guns,this is my latest .









Dave
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GraPhiX
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Posted: 23rd Mar 2018 17:59
o_O WOWZER that is awesome Granada very nice gun
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synchromesh
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Posted: 24th Mar 2018 00:56
Looks like a cross between a Luger and an Uzi...
Very cool
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Pirate Myke
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Posted: 24th Mar 2018 04:30
Looking good.
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TazMan
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Posted: 24th Mar 2018 12:32
Looks pretty good if you are still getting used to doing them as you say.

Well done Granada.
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granada
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Posted: 27th Mar 2018 00:34 Edited at: 27th Mar 2018 16:22
Thanks guys,this is my latest attempt.been at it for 2 days now .





Edit changed it a bit and started on the textures




Dave
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Bugsy
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Posted: 29th Mar 2018 08:14
oh my goodness, I'm so honored to be animating the vector but I had no IDEA about the previous. you'll be hearing from me about that one soon
Wolf
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Posted: 29th Mar 2018 20:25
granada
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Posted: 30th Mar 2018 01:30
Thanks,this is my latest attempt. having nightmers with this one because of the shape .







Dave
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granada
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Posted: 4th Apr 2018 16:31
hashed up shot gun,made up of ideas







Dave
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GraPhiX
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Posted: 4th Apr 2018 16:43
really good work Granada when can we get them
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Bugsy
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Posted: 7th Apr 2018 10:09
super nice. I cant wait to see the hands!
TazMan
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Posted: 7th Apr 2018 15:45
This is exceptional work, it looks like you have used PBR, is that right.
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granada
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Posted: 7th Apr 2018 16:31 Edited at: 7th Apr 2018 16:31
Quote: "This is exceptional work, it looks like you have used PBR, is that right."


Thank you ,and yes pbr done in quixel

Dave
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Honkeyboy
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Posted: 9th Apr 2018 00:10
Seriously loving the sci fi looking one Dave thats a real nice looking gun m8 nice work
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Errant AI
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Posted: 14th Apr 2018 22:09
The PM-9 and homebrew shotgun look really nice!

I'm not a fan of the mirroring on the PM-9 and Kriss but to each their own.

If you are intending as player weapons, don't be afraid to use more geometry along the top, rear, and sights in particular. Low detail there will let the model down in first person.
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granada
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Posted: 14th Apr 2018 22:17
Quote: "If you are intending as player weapons, don't be afraid to use more geometry along the top, rear, and sights in particular. Low detail there will let the model down in first person."

Thanks for the advice I appreciate it ,I was just trying to keep the polys Down as I don’t realy know what is the right poly count for GG weapons .

Dave
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Errant AI
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Posted: 14th Apr 2018 22:38
Quote: "Thanks for the advice I appreciate it ,I was just trying to keep the polys Down as I don’t realy know what is the right poly count for GG weapons ."


Be more concerned about draw calls. Those will be what screws over performance more than polygons. IMO, Anything cylindrical should be 12- 48 sided, on average, depending on size and distance from the camera. And the players eye is drawn to the area of the sights when aiming so there should be nothing jumping out as faceted looking. The few hundred extra polys to have a clean sight picture is worth it.
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Wolf
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Posted: 16th Apr 2018 20:27 Edited at: 16th Apr 2018 20:29
I'm very fond of that Kriss
I'll edit the sights to be holographic in nature for my version
granada
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Posted: 19th Jun 2018 15:45
Another experiment,its a mix of different guns








Dave
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GraPhiX
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Posted: 19th Jun 2018 17:36
Nice work Dave, you need to get these in the store, you keep teasing us with these images, I need to get my little grubby hands on them lol
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Bored of the Rings
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Posted: 19th Jun 2018 19:23
Wow, Dave they look really good, nice one...
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Posted: 10th Aug 2018 09:12
PM
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Posted: 29th Sep 2018 23:49
Those are freakin stellar - i'd buy them!

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