Quote: "Thanks for the advice I appreciate it ,I was just trying to keep the polys Down as I don’t realy know what is the right poly count for GG weapons ."
Be more concerned about draw calls. Those will be what screws over performance more than polygons. IMO, Anything cylindrical should be 12- 48 sided, on average, depending on size and distance from the camera. And the players eye is drawn to the area of the sights when aiming so there should be nothing jumping out as faceted looking. The few hundred extra polys to have a clean sight picture is worth it.
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