Quote: "Being able to categorize my entities is the single most important thing I need. "
[EDIT: a blank sneeked into the "[ ....]"
I have about 10,000 entities and found that the criteria represented in object names and path names that they come with is
totally sufficient, at least for me. 9 times out of 10, the partial object name is enough to get the object I'm looking for into the selection shown;
for the rest, searching for components of the paths - like "critters", "scenery" , "fixtures" etc. is sufficient, because all entries of all authors who put something under that category on their respective paths are listed together.
Quote: "However, I really would prefer if any kind of search function is built into GameGuru, I hate having to switch in and out of GameGuru to find things"
Tell that to Lee. Or tell him to at least to reveal whether he is willing to implement that any time soon - and actually do it. There are ways of communication between programs that can make GG select a given object from an external program's window, but it isn't worth the trouble investigating into the details when a GG internal solution is "just around the corner"
Lives of great men all remind us we may make our lives sublime