mouaa wrote: "It's how it is made in AAA games, but perhaps your game is some sort of puzzle instead of linear action."
I aim for some of both but completely neither. My games are and likely will never be AAA
mouaa wrote: "This issue with your game is jumping on the trash the player was gliding backwards like it was impossible, i had to try many times before finding we could jump up to the first roof. It is physics problems ?"
nope. You need to sprint while jumping to get double the air height/time. use shift to sprint. one of the most important features of my game lol
mouaa wrote: "Well i don't like it, and this one was lot better in many ways"
glad you saw that, glad you like it.
HERE is the playthrough of the whole game. That turned into Kshatriya Challenges File 001, and is not canon in the Kshatriya universe (or will not be involved in the story).
You can download/play it here.
I hate to tell you, but once you download it you'll find out that it WASN'T better in many ways, but rather WORSE. Because it was a more lofty game for FPSC than this was for GG, you probably wont be able to get it to load all 3 levels without a SERIOUS level of finesse and some lucky quicksaves. FPSC was not as powerful an engine, and I was using a beta-version of a modification, so It ended up being just a little too much for the engine to handle on most computers, and will usually crash out while loading by level 3. Dont let that discourage you, I've gotten it to work all the way through before by loading my save at the end of level 2.
mouaa wrote: "Also i could jump on one part of your level and get stuck in a closed area where the player should have not been able to reach normaly. "
Dang. I usually try to get rid of as many Out of Bounds escape routes as possible. You didn't take a screenshot did you?