well I've been working on getting this built and it is a process that is almost as terrible as FPS creator was
ALMOST... I guess what i'm trying to say is good job TGC?
It DID surprisingly, on the first try, manage to produce a complete, whole experience with no game-breaking crashes.
HOWEVER none of my custom winzone scripts work, so at this point my lofty goal of 1 primary gun per level is a delusion.
It also decided that several important prop objects simply didn't need textures, and didn't load them (They're in the build entity files and work fine in test game though)
and that the entire last half of level 3 it could basically half ass with missing IMPORTANT entities (floors/ceilings), missing lighting, and oddly lagging frame rates only where gameguru had decided it was randomly going to betray me
so i'll just have to rebuild the lighting on all the levels and see if that does anything to fix my problems. I guess I'll also be replacing these seemingly random objects that load black. hopefully smallG gets back to me on the scripts, one thing I've noticed is that gameguru scripts dont seem to even work as well as FPSC ones did. GameGuru's build process excites me in some ways, and disappoints me in others (since FPSC's felt a LOT MORE fleshed out)
here's to hoping build-game issues dont get the better of this game like they seem to be to most other games around here
and here's a few screenshots of the damages:
Hire Me! I model, animate, cook, clean, and texture!