Kshatriya Deathmatch
This map began as a test of how good my FPS could be with a small (but fully realized) scene using reshade. It stayed above 100 constantly, so I took out the dynamics and decided to call it a multiplayer map because of the competition. it will likely need some edits for rebalance due to the fact that it was designed as a single player map, but of all of my single player maps, I think this was the best to become an MP map. It is a very vertical map involving one team spawning in the apartment on the top floor and the other directly underneath them in a shooting range.
There is only one "lane" and it is an extremely vertical choke point. I'll probably add some parkour opportunities for the defending team (the one in the apartment) to jump to some outcroppings on the blue window-y building on the right in the rooftop shot. however that would also mean i'd have to probably add more cover for the rushing side.
My idea (and thread in the main MP board) is relating to this. I want the bottom team to have a win zone that the top team has to prevent them from reaching (and they themselves cannot access) I also want the top team respawns to be slower than the bottom team since the bottom team have the harder time going uphill on a fire escape. (think shanghai from Soldier Front, where red team has to get to the sub and blue team defends) If this is not possible, I may scrap the map or make some other major edits to it unless it turns out super fun without these features
Without further adieu, screenshots of TDM_VERTICALITY which i hope can soon become RUSH_VERTICALITY
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