yes, a twitch date would be nice to know. I see a lot of people thinking nothing has happened on the GG dev side of things.
I just hope that some more optimising work is going hand in hand with the EBE.
ie:
Multi core support,
64 bit support maybe - it seems more and more steam users are on 64bit systems now.
DX11 - I know Lee did some tests, but I hope that this isn't forgotten.
Kinetic Objects, a proper pick up and carry and throw entity ability within GG engine, controllable in lua.
Making the player slide if the gradient is above a certain angle.
shadow, SAO to be switched out automatically, when, say about 500 units inside a fog layer, that would improve frame rate a lot.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.