Product Chat / Does it need to be so difficult to create characters?

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mrmidi
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Posted: 3rd Jul 2014 18:07
Currently working on a character myself. have the biped mesh created and used the FPSC 3ds max .bip file.
used mender beta 5 and loaded it in the animer trial version and all looks good so far.
Just waiting on the approval process to complete for the full version of animer so I can see if it works in reloaded

It is what it is

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mrmidi
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Posted: 4th Jul 2014 17:56 Edited at: 9th Jul 2014 00:28
Ureeka progress at last!

Still need to tweek the animations and positions but he works in reloaded.



[video=youtube]http://youtu.be/D2PSVXsNHa8[/video]



I will get this video tag correct eventually LOL

It is what it is
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rolfy
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Posted: 5th Jul 2014 05:24
Looking great

A funny thing happened on the way to the forum...
Scene Commander
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Posted: 6th Jul 2014 18:35
All of these characters look great.. I'm looking forward to testing them out.

Character uploading is still WIP, so if you've any questions please let me know.

SC

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unfamillia
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Posted: 7th Jul 2014 14:14 Edited at: 7th Jul 2014 14:16
MrMidi



When you are trying to embed Youtube videos, all you need to add is the YouTube code at the end of the link.



So, it would look like this,



[ youtube ] D2PSVXsNHa8 [ /youtube ] <-- do this without the spaces and you get the below.







Cheers



Jay.

synchromesh
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Posted: 7th Jul 2014 21:34 Edited at: 7th Jul 2014 21:36
you don't need to even do that ....

Where you type this message along the top with "Image".. "Link".. "Code".. etc you have "Video" which opens up "you tube" "Vimeo" and "MP4"



Just click ..add the url...click again and done
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mrmidi
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Posted: 9th Jul 2014 14:01 Edited at: 9th Jul 2014 18:23
2 more characters working in reloaded.

I am using the ai_neatural at the moment but none the less they are in.

The ATXT in the back has no animation yet.









Hopefully I got the video link working this time.

It is what it is
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KeithC
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Posted: 9th Jul 2014 18:53
@mrmidi:

Looks good; although you do realize that you can in no way, shape or form distribute any of the Star Wars characters? Even fan-art would need permission from Lucas Arts (now Disney), to redistribute. Just some friendly advice. They do look good in ReLoaded though.
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mrmidi
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Posted: 9th Jul 2014 19:36
@KiethC
Absolutly I have no intention of distributing any character or object tied to any other film, game or such.
It's just fun to put things like those in my own creations for my own enjoyment on my on machine at home.

Other creations that are my
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KeithC
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Posted: 10th Jul 2014 04:56
Yep; we've just had run-ins with members before, and have had to spell it out. Have fun with it.
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henry ham
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Posted: 11th Jul 2014 00:20
my second female character is well on her way (textures are only in early stage )

[img][/img]

cheers henry

rolfy
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Posted: 11th Jul 2014 00:41
Heh! this thread has turned into a little character showcase in it's own right, great to see all this being done by others. Nice work and very inspiring to myself and others.

A funny thing happened on the way to the forum...
mrmidi
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Posted: 11th Jul 2014 12:32
For those that do use 3ds Max, there is a maxscript that can convert FBX Boned character to a biped rigged character.

"Bippy is a tool for converting FBX bone data into a 3ds Max Biped and offers serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format."

"Version Requirement:
3ds Max 2008 +"

I have used it and it does work. The final Bibed result might need some rotation tweeks but it works.
This of course would only apply to a character you have created that has an FBX Bone rig.
If you are creating a character from scratch then you can start with a biped rig and this is not needed.
As I said above this is only for 3ds Max

Link to maxscript and a tutorial ---> http://www.scriptspot.com/3ds-max/scripts/bippy

It is what it is
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henry ham
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Posted: 12th Jul 2014 19:43
character no 2 in game ( still needs some work )

[img][/img]

cheers henry

Pirate Myke
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Posted: 13th Jul 2014 07:10
Nice. Great work.

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raymondlee306
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Posted: 13th Jul 2014 16:27
What rig are you guys using to rig your meshes too? I tried importing the characters that come with reloaded into various software but the joints are all messed up. The right elbow bends backwards etc.
henry ham
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Posted: 13th Jul 2014 16:43
Quote: "What rig are you guys using to rig your meshes too?"


i just used a standard max biped for mine

cheers henry

lordjulian
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Posted: 14th Aug 2014 19:04
"FPS Creator Reloaded" Character Creation Tool - Where art thou?

Julian
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JC LEON
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Posted: 22nd Aug 2014 15:28
I done everything as tutorial said and all works fine but (test with colonel x ) ingame when ragdoll come my character limbs spashed like spaghetti..

where I wrong??

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Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tommy8
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Posted: 22nd Aug 2014 15:54
I think its worth pointing out that the blender-unity character process is relatively simple, which is pretty badly indicting for FPSCR considering Unity is free.
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Jerry Tremble
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Posted: 23rd Aug 2014 01:04
Quote: "considering Unity is free."


Unity is by no means free if you wish to actually sell a game!

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tommy8
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Posted: 25th Aug 2014 16:49
I don't believe thats true actually. I'm pretty sure you can use Unity commercially as long as your game doesn't make more than 100k dollars in profit. But if you were making that much money the price of the pro license would cease to be an issue.
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lordjulian
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Posted: 2nd Oct 2014 12:47
My character (made in Makehuman) works fine until he gets killed and falls at which point his feet remain stuck to the ground and his legs stretch out like rubber bands as he flies back. Anyone got any ideas?

I'm attaching the .X file. I'm quite sure that's where the problem lies.

Julian

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Rafhalzer
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Posted: 2nd Oct 2014 15:11
Vertices are assigned to 'Bip01_R_Toe0Nub' and to 'Bip01_L_Toe0Nub'.
I'll try to fix it tomorrow.
Let you know.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Rafhalzer
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Posted: 3rd Oct 2014 08:38
@lordjulian

Mender 2.1 BETA2 is attached.
Now Mender can fix it - just open and save your character.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports Dire

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