Characters have always been a problem for users FPSC in particular for the reason that they are just to hard for most users to make for reasons we all know about.
This also goes for any kind of dynamic entity - its all overly complicated or requires users to have access to resources of a Rocket scientist - either financial or in their skill sets and so on. Everything much too complicated and difficult for the majority of would be users.
A reason there has never been enough of such things from either media makers or users themselves like Characters, animals, quadrupeds, single backbone animals. Either organic or non organic dynamic object entities like machines, vehicles, flying objects and so on all things that are not easy to do and get into any engine even at the very basic level for anyone other than a specialist.
Yes its a hard skills all round but it can be easier or harder and easier is better.
We all know the main issue - max and nothing else and the engine itself being designed to be happiest with its use for those who have access to it and understand how to use the pipeline and no one else.
Not saying it cant be done otherwise but clearly without being a rocket scientist its easy enough to understand its a permanent headache for the vast majority.
As things like Characters have always been difficult and now even more so in Reloaded its the domain of a limited few on who most will be reliant exclusively for content creation.
Not sure why also we cant have simple vertex animation use for simple object entities which would always boost the number of animated objects users would look to add to their worlds and make a big difference in some games at least where they are appropriate.
Weapons too are a complex job as we know - cant even get a cross hair out of Reloaded for any Zoom weapon at the moment being hard coded leave alone an animation - how difficult can TGC make it for users?
Someone mentioned billboards recently that animate to face the player (or not) - Yes I know they may be old hat and are basically engine animated and not user end specifically but still an item that may for some help for various purposes in certain circumstances. So many things that are excluded at least at the moment that could or may be helpful and give actual end users options and choices.
As to Characters yes it would be good if users could use their own creations much more easily based on a basic biped/bones model that could be given out that they could work with in something other than max and successfully attach their own animation sets in a reasonably easy manner given its a complex subject.
A character creator mention but I don't believe that would allow such things - but only allow tinkering with existing supplied models to change minor appearance. Not really a Character creator but might be helpful of course as its an additional tool option I doubt you will be able to create (model) your own Characters as such inside it?
I want to add a quadruped to my games too or maybe 6 - 8 legs. Cant see me getting there somehow do you.
I don't really know what I am talking about - and the complexities and reasons so just supporting model and media makers and users alike in anything that will help them make more diverse and hopefully better games by making things easier in any way possible.
I guess TGC will do what they can to help I am sure when they get more time and can look at these different things hopefully.