Work In Progress / [SOLVED] twin worlds the preperation work

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science boy
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Posted: 8th May 2014 23:49
there are 2 more versions



that i am now working on the last 16 failed so 17 and 18 are my nearly done ones.



version 1



needs polygon reduction

not uv'd yet but will be



[img][/img]

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science boy
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Posted: 8th May 2014 23:53
version 2



being textured but needs lots more work



and neither have tentacles yet

[img][/img]



this verion wont be smiling and will look more menacing



for skin i experimented with many textures coloured and overlaid with semi transparency and come up with some great results, this is just vomit green for the moment and will become more putrid and vile as they are meant in my eyes

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science boy
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Posted: 9th May 2014 01:34 Edited at: 9th May 2014 01:42
To be honest I am thinking of starting v19.still not happy with them. But I will persevere with these 2 and then decide if to delete. I guess until they are in the game full with tentacles finished you can't say.

Anyway I wanted to show a non good model and my many attempt to get a decent monster so you know that I have improved ( I hope) and that it may help others know that if you keep at it you do improve. And for a laugh too. Got to show progress

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science boy
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Posted: 9th May 2014 21:41
ok the un textured creation is looking not too bad. this is an unfinsihed job so hang in there



[img][/img]

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almightyhood
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Posted: 12th May 2014 02:18
WOW I love the tunnels and castle pics m8 very nice work

and beholders aswell cool

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science boy
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Posted: 12th May 2014 13:04 Edited at: 12th May 2014 13:43
ok here is the beholder no19, half textured not finished not added horns or textured the skin properly etc etc.



but imposed onto a shot of my game world puts it more into perspective, also note there is no normal map or specular to add more depth and shine yet, so again this is a work in progress, i am still keeping no 18 and probably 17 but 19 is my star pupil atm.

also this time the beholder has working eye and eye lid so i aim to have a sleeping one maybe

anywayit in my eyes is much better than my 1st ever version. this beholder is under 7000 polys



[img][/img]

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science boy
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Posted: 12th May 2014 13:54
almightyhood thank you, my beholders are a work in progress. i basically have done 19 rewrites to make this effing thing and make it poly happy. it has been over a years progression from 1st till now. i thought i would show people so for one know it is my work, two seeing my progress three aim to inspire. four to know it can take a while to hone your skills

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science boy
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Posted: 12th May 2014 15:59 Edited at: 12th May 2014 16:01
my pc is being a bit slow with the internet and accidently double posted, so here i shall say that soon i will show my mimic

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science boy
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Posted: 12th May 2014 16:00
now again i have just subtly changed the skin to give more defining features

and the project slowly crawls closer to finish. tbh half way.





[img][/img]

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science boy
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Posted: 12th May 2014 18:25 Edited at: 12th May 2014 19:08
and one with the mouth done



[img][/img]

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Emrys
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Posted: 14th May 2014 12:21
Haha this is brilliant, so good! great work SB



Reminds me of playing bard's tale back in the day !



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RickV
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Posted: 14th May 2014 17:26
Hi,



Can you post some of your latest images to the Reloaded Gallery? Your game is looking gorgeous!



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smallg
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Posted: 14th May 2014 20:07
so much effort has gone into this, amazing stuff!

life's one big game

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science boy
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Posted: 15th May 2014 22:40
at e30 thanks fella, we should maybe do a d&d kit i have a mimic beholder ettin ochre jelly and gelatonous cube etc. and a huge rock elemental i am working on. and more. but i am holding them back for now



@ rick. thankyou very much for your opinion it is very valued, alas it seems the gallery does not share the same joy that you do and often my photos go to the lower depths of hell and lost. so hence if anyone is interested in my projects they can make the move. this way i aint disappointed and anyone who watches this are interested. if you need any work pictures just ask or grab any of these rick you got full artisitic license with my pictures.



small g it is very much appreciated and just enjoy watching your projects too

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science boy
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Posted: 21st May 2014 22:01
ok been busy doing my course and 60 hour week and house chores and girlfriend yet managed to do a few more creatures, first up is the ochre jelly a common dungeon dude that oozes brill cream and silly putty yet toxic



this image is my model placed with a backdrop so not in game yet,



i managed to get the beholder in game but just solid. in a few months i will be re honing my skills of animating



[img][/img]

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science boy
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Posted: 9th Jun 2014 12:23
it is great having models and monsters and buildings etc in your game world, but, i have found getting that out of real world to fantasy is harder, and i have been trying to build my old x10 port to my new reloaded vision, and after many attempts have finally started to what i feel is out of the real world and more fantasy with twisting and whindy streets within giant walls. the city is only a few streets so far but as reloaded develops so will this city/port which is one of the main cities in my world.

from the entrance[img][/img]


and a bit more inside
[img][/img]

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almightyhood
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Posted: 13th Jun 2014 17:43
this is looking great m8 keep it up... i like the ooze monster very d&d same for beholder (im a big d&d online fan lol back a few years ago). tbh anything forgotten realms/wizards of the coast game wise is great so keep it coming i will enjoy playing it a lot

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boilingpoint2
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Posted: 13th Jun 2014 19:41
science boy everything looks good !
How have you done the lightrays sun on the 2nd picture of this thread ?

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Emrys
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Posted: 17th Jun 2014 09:35
D&D kit you say, that sounds great !

The screenshots above look brilliant, are you going to release a demo as some point?



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Posted: 17th Jun 2014 15:04
Yeah I have to agree with everyone here. Well done!
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science boy
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Posted: 19th Jun 2014 00:54
Cheers guys. I am attempting to get a walk around demo up in a while. I have made a huge level and still not even half way through the port.i am thinking too much. But I will see how it goes

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science boy
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Posted: 7th Jul 2014 21:52
ok been a while since i been on. i been making my own city set and village set, in other words i actually made a medieval house/shop construction kit. i can pretty much build any type of medieval building and with 2 way working windows with lead, and even a one way window set, and a total fake set, animated doors, counters and stair sets, and still going as i speak.

reason why when so many are out there? well i think different artists have different styles and most towns in many indie games have a very similar if not scooby doo scrolling background of houses. i will have this but can change all the parts to make as many high stories, add walls change stairs roofs and sizes and shapes yet a same type world builders did the job. and all are enterable if i want with many levels so no need to worry about that.

her are a few shots.

[img][/img][img][/img]

[img][/img]

[img][/img]

[img][/img][img][/img]


this is my inn 4 rooms for sleeping upstairs, down stairs an l shape bar area and an entrance with counter and stairs.

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science boy
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Posted: 7th Jul 2014 22:00
oh forgot the bar and also an early view of my so far done models, i can add faciers so can have curved bay windows and basic windows and many more. remember the houses in first picture are early versions

[img][/img]

[img][/img]

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Emrys
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Posted: 8th Jul 2014 12:55
Mate, this is so so good, you've done a great job. can't wait to see more !

You should get some models in the store as well.



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unfamillia
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Posted: 8th Jul 2014 13:49
Absolutely gorgeous work there mate! Our art styles couldn't be more different and yet, I love your work. When I saw the first indoor image above, I immediately imagined myself running in to the house to see if there was anything I could scavenge.

This game is really taking shape.

Cheers

Jay.

Jerry Tremble
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Posted: 8th Jul 2014 17:55
Stunning images! Can't wait to play this!

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boilingpoint2
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Posted: 10th Jul 2014 21:37
Perfect houses great effect

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science boy
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Posted: 13th Jul 2014 23:51
Cheers for the compliments. I am thinking over putting on the store but have to think first. As unique is a part of what makes a great game. Anyway just made a table bench counter newer doors. But will be working on the city kit more this week. Making a ship. maybe updates to cave and mine and dungeon kits. And work starting on my ents and elementals and finish off my rust monster and things

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science boy
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Posted: 17th Jul 2014 11:50 Edited at: 17th Jul 2014 11:51
i am seriously considering leaving the forums and ending this project. due to what appears marketing and sales priorities, all my hard work will not be hitting the public till inventory and weather and all the promised assets which will make my game playable. i have real concerns due to my enemies have to be either badly crossed from x9 characters with guns, NO MELEE yet!!!!!



or modern warfare characters, due to lack of ease and options to put my beasts into reloaded, i see no point trying to even bother, the choice of barter and character npc etc goes out of the window, and so i will hang up my white flag and leave the forums , maybe continue if they have a decent world to create a game with the said features, till then wish you all the best and enjoy multiplayer

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Emrys
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Posted: 17th Jul 2014 12:42
I've sent you a PM.



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tomjscott
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Posted: 17th Jul 2014 14:56
I sent you a PM as well.

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science boy
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Posted: 18th Jul 2014 00:42
Ok twin world's is opened again.

Goes and puts an x on the window( X files habit

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tomjscott
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Posted: 18th Jul 2014 01:28
And there was much rejoicing. Yay!

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Posted: 18th Jul 2014 18:59
Great looking stuff. Keep building, it will all come together.

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science boy
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Posted: 18th Jul 2014 19:34
[img][/img]

here is my bar chairs and tables

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Posted: 19th Jul 2014 17:21
You give me my little belive in reloaded back one day, after I am really frustrated(Playing the demo). Thanks for this.

Nice looking game, I will follow this thread and if you need a tester, after august I am here for you

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Posted: 20th Jul 2014 16:24
Glad to hear you didn't give up, I didn't either. Also: Many of the features we will need for our fantasy games will be coded by ourselves or our friends anyway. It is inevitable and part of the joy of game-making.

Your game looks really good so far. There is a sense of adventure and exploration already present!

Keep it up and remember that FPSCR is in its early stages...we will need a lot of patience.



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Posted: 21st Jul 2014 16:20
science boy,

Nice looking game and I follow what you are doing too. You have clearly worked very hard to date and with much enthusiasm for your project.

I am very pleased you will continue developing it

I would hope that the features and so on that you have envisaged and clearly need to compliment your game to best potential as your obvious aspirations will be added to Reloaded, many of which I too and others look forward to seeing being included.

I hope you continue and keep up the great work which is inspiring to users like myself.

Best regards

science boy
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Posted: 25th Jul 2014 11:05
Cheers guys. After my dramatic ways I have learnt to relax and I will fight the good fight and I plod on. But thanks for appreciation it is appreciated and I will humbly try my best.

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unfamillia
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Posted: 25th Jul 2014 12:41
Come on dude, Man up! Stop being a wimpy girl!

Oh, wait.....everyone is being nice.....erm...

Well done that man! Good stuff. Generic complimentary comment!

But, in all seriousness mate, your WIP is some of the nicest work I have seen so far with Reloaded! You need to stick at it. The engine will grow with you. You have been around these parts long enough, to know that things will work and ideas will happen if you want them to!

I am jealous of your model collection that you have created for this WIP, if you stop now, it would have all been for nothing and I will most likely cry a little bit.

Please keep up the good work mate.

Cheers

Jay.

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Posted: 9th Aug 2014 14:25
Cool Game. I Love The Name Of The Game? Don't Know Why But It Sounds Good
Emrys
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Posted: 12th Aug 2014 21:48
Any new updates SB? We need more.



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science boy
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Posted: 13th Aug 2014 09:23
I will attempt to get something up tomorrow been silly busy and a demanding girlfriend so been off.

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Emrys
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Posted: 14th Aug 2014 15:56
It's not good enough ! I just tell the wife I'm working on my project, deal with it, you should do this same with the girlfriend !

Sorry, I've got to cut my reply short my wife is calling me.





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science boy
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Posted: 14th Aug 2014 17:00 Edited at: 14th Aug 2014 19:18
e30 lol



anyway as promised, today from scratch i have made a kit



i know how many, but this one is universal

it has a heap of planks and posts ropes chains and many types of bounding, so this will make a good scaff set and dungeon supports, anything wooden and if a thing can be made of wood i think i can almost make it, minus round posts, but that can be added.



also i have been re doing my dungeon kit, to look even better with many extra bits. and i have been making better dungeons.



today i will reveal a few planks to wet the appetite





[img][/img]





[img][/img]



these are for inside my dungeons and mines

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science boy
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Posted: 14th Aug 2014 17:10
infact here in my model prog is the kit on how i do it, make parts and attach at will


[img][/img]

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science boy
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Posted: 14th Aug 2014 17:17
oh just a question to all, is this as good as the other scaff kit?

please feel free to comment

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science boy
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Posted: 14th Aug 2014 19:21
ok now i have some in game snaps in dungeon section to give a better idea ( very rushed as i have to go cook tea before the trouble and strife gets home or i will be put in a cupboard for the evening

[img][/img]

[img][/img]

[img][/img]

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science boy
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Posted: 15th Aug 2014 14:38 Edited at: 15th Aug 2014 18:41
as i seem to be developing a trend for mini construction kits, i am now making a pilla construction set. instead of making new over and over, life is quicker if all use the same texture ( so can just change texture ) and build to fit. so from round to square to how high to wide and maybe bunched, tops and bottoms.broken etc. so this will be a good universal kit and can quickly build to what i require.



here is a pic of a basic one ( just done and built today ) i will how ever be looking to minimise the poly count, but without any compromise



[img][/img]





Also I just thought and I can animate crumpling pillars or make destructible or secret push out parts to reveal a secret etc. Or just make all the parts active and can topple them over.

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science boy
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Posted: 15th Aug 2014 23:35
i have justspent the day making a brand new and improved dungeon kit, with more higher textures and newer design, with last lot i spent time but i feel i rushed the earlier ones, anyway the new one looks lovely but i will show towards the end of the week

the dungeons will be temples
castle dungeons
old dungeons in mountains and types
with this new set i can make a more speedier dungeon as i have 2 level flats a stair set built already as a prefab so i am not plugging up gaps. trapdoors and more, a bit like classic but more stand out but that is dungeons and temples for you, i will make it so it does not look classic style if not needed. anyway enough babble and e30 you wanted a bit of something so here you go approx 6-7 posts with some pics anyway lots of work this week so i will be less creative, but as most of the dungeon kit hd pillar kit and wood kit are done i can knock up some scenes soon, not the quick pics that have been. but a bit of thought etc. i may have some monday eve or i may not

till then happy creating

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