For what it's worth here is my two-pence worth.
1. Loads a lot faster (GG that is not the levels although there is some enhancement there).
2. No cross hairs on the pistol as stated by others above.
3. Appalling frame rate going as low as 7 fps in The Great Escape.
My rig
HP Envy Laptop
i7-4700MQ Processor
12 Gig Ram
NVidia GEForce GT 740M
Windows 10
My Models
Well where to begin. Most of my older models I have tested have been OK with pbroverride=1 although they are often a lot darker than original. This can be so severe as to seriously interfere with the look of the model. Increasing ambient light has a small measure of effect but it is really necessary often to increase brightness substantially with a resulting 'washed out' look resulting. Now the PBR genie is out of the bag there is no point in models that cannot operate under the system. That is not to say all models need the required graphic files for the system but simply that there work.
EDIT: It seems that now GG will not accept a single plain in a model. As an example I have a tower with an open window. As the user will never enter this building I have used a single surface for the walls and textured both sides. Now when the user looks through the window the back wall is no longer there from that viewpoint. I have read somewhere on the forums that GG also only now supports up to three texture files. If that is true and taking in what I said at the beginning of this Edit these are backward steps. Taking away facilities is not development.
With regards to my newer models many of which are multi-textured anything can happen. This has ranged from the model being there but with no visuals, completely transparent, through parts of the model appearing to the complete model being there. And this is not even constant. A different load, recompiling the X file or other non-aggressive actions seems to change the result. I should say all these models worked in the previous incarnation of GG.
I know and accept this release is for testing but do worry that such basic problems were not already in the 'to do urgently before any users get their hands on it' box. Lee and the Beta testers have access to third-party models and I cannot accept the above problems only relate to mine. Or in fact do they? Gulp.
I think there are about 10,000 third-party models in the Store and without doubt one of the big sell initiatives for GG is the abundance of free and cheap models to add to any level. Ensuring these (many already purchased) continue to work surely should have been a priority in the new engine. And hopefully will be.
I myself have over 500 models for sale in the Store and have given freely to the community about the same amount again so feel I am right to be concerned about this.
I know Lee works hard on the product and I am sure the concept is very good. An engine that allows even Luddites like me to design a working video game is an unbelievably good idea. But at the end of the day it has to work and work to a fairly high standard. Looking at a few of the comments above this public beta has probably created as much dissent as gain.
Under the circumstances I have decided not to release any more models until the engine is (hopefully) fixed or someone tells me that it is only my models with these problems and that I need to look at them. I reaaly don't want any users blaming my models for the mess.
One last thing. GG needs some additional error trapping routines. I have noticed that an error in an X file results in a 7018 crash. This really needs to be trapped. Below I have removed the (") on a texture call in the X file which causes an instant crash of GG. No company should allow a third-party product to interfere with its program's running. Please consider looking at this simple error trapping.
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename { "boards1_D.dds; }
I really believe in GG but once again return to one of my previous posts where I was often castigated quite heavily. A product this big is really beyond the bounds anybody can expect of a single programmer. At least in one lifetime.
Let's hope things get sorted. Take care.