not sure what is going on here but I cannot get the animation right, also the texture is not transparent anymore if I use apbr_anim.fx
in this video the bookcase on the left is using apbr_anim.fx the one on the right is using apbr_basic.fx both using same texture the last frame of the animation gives a brief flicker that I cannot get rid of no matter how many frames I shave off the end except if I take off about 3 frames then there is a gap between the bookcases
can anyone shine any light on any of the issues?
here is the fpe file anything obvious here?
;header
desc = Oak Bookcase (Animated)
;visualinfo
textured = ocbt_color.dds
effect = effectbank\reloaded\apbr_anim.fx
castshadow = 0
;orientation
model = BookcaseA.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
notanoccludee = 1
defaultstatic = 0
materialindex = 3
collisionmode = 1
scale = 0
;statistics
strength = 100
explodable = 0
transparency = 6
debrisshape = 1
physics = 1
alwaysactive = 1
skipfvfconvert = 1
forcesimpleobstacle = 3
;anim
animmax = 2
anim0 = 2,31
anim1 = 32,59
playanimineditor = 0
;ai
aiinit = appear.lua
aimain = bookcase.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
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