here is the original FPE for the fence (before import)
;header
desc = Metal Security Fence
;visualinfo
textured = sf-t_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = Security Fence.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 2
collisionmode = 1
scale = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
transparency = 0
forcesimpleobstacle = 3
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
here is the FPE after import
;Saved by GameGuru Object Importer v1.000
;header
desc = Security Fence
;visualinfo
textured = sf-t_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = Security Fence.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 180
rotz = 0
scale = 0
collisionmode = 1
defaultstatic = 1
materialindex = 2
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 1
physics0 = "0,106.220466614,5.61023569107,81.5354309082,0,0,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 2
cantakeweapon = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aimain = default.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0
;settings not understood by the exporter
forcesimpleobstacle = 3
aiinit = appear.lua
aidestroy = disappear.lua
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