Free Models and Media / GraPhiX Free Models

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=VX=Doggy
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Posted: 22nd Aug 2017 02:07
Looks cool GraPhiX cant wait to see moose
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GraPhiX
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Posted: 22nd Aug 2017 12:53 Edited at: 13th May 2020 19:24
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GraPhiX
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Posted: 22nd Aug 2017 15:32 Edited at: 13th May 2020 19:24
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GraPhiX
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Posted: 22nd Aug 2017 16:04 Edited at: 13th May 2020 19:25
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granada
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Posted: 22nd Aug 2017 16:10
Cool,you need to rotate him and re export him.looks like a London walk .

Dave
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GraPhiX
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Posted: 22nd Aug 2017 16:30 Edited at: 13th May 2020 19:26
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AmenMoses
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Posted: 23rd Aug 2017 20:55
I'm off to my caravan for another week so hopefully can have another stab at Moose, need to sort out the turning mechanism next as I'm happyish with the animation part.
Been there, done that, got all the T-Shirts!
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GraPhiX
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Posted: 23rd Aug 2017 22:22
ok mate enjoy your hols
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=VX=Doggy
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Posted: 24th Aug 2017 02:55
looks awesome
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GraPhiX
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Posted: 1st Sep 2017 22:27 Edited at: 13th May 2020 19:26
been doing some texture work, I can now unwrap and single texture my models also I have been able to texture them as PBR using Quixel Suite
these are standard D N and S

I will be updating all my models to single texture from this thread, I will also do PBR versions once Lee has confirmed the format
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Wolf
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Posted: 1st Sep 2017 22:29
very compelling work!!
GraPhiX
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Posted: 1st Sep 2017 22:38
Quote: "very compelling work!! "


Thank you Mr Wolf and thank you for all your help
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granada
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Posted: 1st Sep 2017 22:41
Like I said ,sand pit .

Dave
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GraPhiX
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Posted: 1st Sep 2017 22:42 Edited at: 1st Sep 2017 22:43
Quote: "Like I said ,sand pit ."


Ha Ha Ha on its way thank you for all your help too
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=VX=Doggy
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Posted: 2nd Sep 2017 01:33
You are getting very good
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GraPhiX
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Posted: 3rd Sep 2017 09:49 Edited at: 13th May 2020 19:27
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GraPhiX
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Posted: 5th Sep 2017 17:57 Edited at: 8th Sep 2017 19:47
Here is the Security Fence I was talking about, the one in GG causes issues with creating AI obstacles
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GraPhiX
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Posted: 7th Sep 2017 14:08 Edited at: 13th May 2020 19:27
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Belidos
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Posted: 7th Sep 2017 14:40 Edited at: 7th Sep 2017 14:43
Hmn that's really odd, because how you unwrap or texture an object has absolutely nothing to do with collision, as long as the object is visible in the editor/test mode then whatever collision mode you set in the FPE should work.

Check your collision mode in the fpe:

0 = box collision
1 = poly collision
11 = no collision

As to the door issue, that might be the known issue with the default door script, it had issues with collision, there should be an updated version floating around somewhere.

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GraPhiX
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Posted: 7th Sep 2017 14:46
yeah that is what I thought here is the FPE for the gate



have I done something wrong in the FPE? the fence is also strange if I use a multitextured fence exported from Sketchup collision works, the same fence opened with UU3D then uv mapped and textured then exported from UU3D has no collision the only way to get it back is use the GG importer its very weird but must be something I am missing
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GraPhiX
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Posted: 7th Sep 2017 14:50
here is the original FPE for the fence (before import)



here is the FPE after import
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Belidos
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Posted: 7th Sep 2017 14:52
Very odd, UV's just tell the shader where to put the texture, as far as i know they have no other use or interaction with the engine, so it shouldn't matter how you make your UV, it shouldn't effect collision, in fact in the past i have accidentally added a model that i haven't unwrapped (so has no texture UV's) into game guru and the only effect that had was to not display a texture and make the model completely black. So i'm not sure what's happening, the only thing i can think of is something in UU's exporter is set wrong and it's not exporting all the geometry right. Have got admit i own UU, but have never used it, so not sure what to look for.

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GraPhiX
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Posted: 7th Sep 2017 14:55 Edited at: 13th May 2020 19:29
I posted a screenshot of the export settings I am using I was hoping someone would say "turn that bit off" or "turn that bit on" lol

the thing I can see and mentioned by Granada is the 'Flip handedness' would that have an effect on collision boxes in GG if the model is wrong way around (even though it looks as though its the right way around) lol I'm confusing myself now

UPDATE - I have sorted the collision with static objects by exporting from UU3D with 'Export Groups as Meshes' selected not sure why that would stop collision but it did, I still have the walk through gate issue though, anyone know where this updated door.lua is?

I have modified the door.lua to display collision state on screen as you can see it turns collision off but not on again

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GraPhiX
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Posted: 8th Sep 2017 10:01 Edited at: 13th May 2020 19:29
here is the new fence with collision finally working sorry it took so long this is to replace the fence in entitybank\mega pack 03\scenery\office & industrial props which sometimes hangs on creating A I Obstacles when running test game doesn't happen to everyone but a few have now mentioned it.

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granada
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Posted: 8th Sep 2017 13:13
Glad you got it sorted ,looks good.

Dave
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GraPhiX
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Posted: 8th Sep 2017 14:53
Quote: "Glad you got it sorted ,looks good."


thanks Dave your help was brilliant again you are always a calming voice in the background
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granada
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Posted: 8th Sep 2017 21:39
I see the fence is now included in GG.cool .

Dave
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GraPhiX
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Posted: 8th Sep 2017 21:43
Excellent thank you for letting me know hopefully it will help those that have issues with the old fence
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GraPhiX
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Posted: 14th Sep 2017 17:01
Here is an updated Police Box (also updated in store) I have applied what I have learned over the past few weeks to this model,
single texture, glass, illumination maps.

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GraPhiX
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Posted: 19th Sep 2017 16:38 Edited at: 20th Sep 2017 15:11
here are the barriers updated to a single texture, I have a slight issue with the flat barrier and artefacts not sure if it is my PC or something else, if someone could try it out for me please

UPDATE - Barriers now fixed I have re done them from scratch I have also included a barrier card so that you can lock the barriers

thank you

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Belidos
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Posted: 19th Sep 2017 17:02
Try these textures (added an illumination map for you too, if you don't want to use it just delete it), see if they work better ....

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JPH-GAMES
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Posted: 19th Sep 2017 17:26
Thank you GraPhiX and Belidos for these beautiful things
GraPhiX
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Posted: 19th Sep 2017 17:39
Quote: "Try these textures (added an illumination map for you too, if you don't want to use it just delete it), see if they work better ...."


thanks Belidos, the I map was something I was going to do but on the yellow bit lol anyhow I still have the issue except the barrier bit so a little improvement
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Belidos
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Posted: 19th Sep 2017 17:39
Did the new texture work better for you JPH?

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GraPhiX
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Posted: 19th Sep 2017 19:55
Quote: "Did the new texture work better for you JPH?"


did it work for you Belidos ??
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Belidos
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Posted: 19th Sep 2017 22:05
I haven't tried yet, I'm away for a couple of days with work and no access to GG, I just redid the textures for you to try out a hunch I had, that's why I asked if they worked

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HarryWever
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Posted: 19th Sep 2017 23:49
oke try this one...
there where a couple of things. vertices where not welded together, and i removed the bones.
animated it again and added isimmobile = 1 to the fpe file.
for me it was working now..

Harry
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JPH-GAMES
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Posted: 20th Sep 2017 04:18
hello everyone, I have not yet try, will do it this morning
GraPhiX
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Posted: 20th Sep 2017 15:17 Edited at: 13th May 2020 19:31
I have re-done the barrier's from scratch all is ok now (thanks for your help guys ) I have included a Barrier Card so that you may lock the barriers

scripts and audio also included - enjoy

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JPH-GAMES
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Posted: 20th Sep 2017 17:35
Not had time this morning to watch.
The new files are impeccable, thank you.

I made a small modification on the textures, see attached.
If I may, I send them immediately

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GraPhiX
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Posted: 20th Sep 2017 17:40
Quote: "Not had time this morning to watch.
The new files are impeccable, thank you.

I made a small modification on the textures, see attached.
If I may, I send them immediately"


You can change them as much as you want and thank you

here is another model converted to single texture

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JPH-GAMES
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Posted: 20th Sep 2017 17:50
here are the textures for New Barrieres.

still thanks GraPhiX

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GraPhiX
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Posted: 20th Sep 2017 17:55
Quote: "here are the textures for New Barrieres."


Thank you

I was going to weather them when I do PBR versions of the models
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Earthling45
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Posted: 20th Sep 2017 20:59
Graphics, thanks for the models, they look very good
GraPhiX
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Posted: 21st Sep 2017 15:10
while I had my tools out I made this use as you wish
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GraPhiX
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Posted: 22nd Sep 2017 14:06 Edited at: 13th May 2020 19:32
I have been refining my illumination maps and put a illuminated bollard on the store yesterday.

Today I have finished my 'Cats Eye' and have uploaded it here for you, this can be used for marking paths in dark games with out using any other lighting the use here in the UK was to mark the centre of the road on dark lanes, I don't think they are the same any more because if I remember right someone was killed by one back in the 90's it flew into a windscreen like a bullet and killed a young girl.

its quite small so the picture is not good sorry, the video is quite dark but I think you can see them, no other lighting was used only illumination maps
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Pirate Myke
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Posted: 23rd Sep 2017 15:27
Excellent progress.
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warlock12
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Posted: 23rd Sep 2017 16:05
Very interesant... Good idea!
The game is a serious thing (El juego es una cosa seria)
GraPhiX
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Posted: 23rd Sep 2017 23:17
Thanks Guys, I appreciate you looking
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Tarkus1971
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Posted: 26th Sep 2017 18:11
lovely work graphix and extremely useful, nice.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Bluedio Vicotry V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.

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