Free Models and Media / GraPhiX Free Models

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GraPhiX
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Posted: 26th Sep 2017 20:03
thank you Tarkus I think I have made a little progress over the past 12 months hopefully my little bits n bobs will get better
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GraPhiX
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Posted: 25th Oct 2017 08:14 Edited at: 25th Oct 2017 08:15
Posting Chess Set here too enjoy

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=VX=Doggy
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Posted: 27th Oct 2017 03:19
Looks nice thank you
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Tarkus1971
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Posted: 11th Nov 2017 09:02
Nice work on that chess set, very very detailed.
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GraPhiX
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Posted: 11th Nov 2017 19:46
Quote: "Nice work on that chess set, very very detailed"


Thank you Tarkus I am working on some more board designs and pieces.

You will get a PBR version of the current set when the DX11 update comes out Lee has included it in the new version
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AmenMoses
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Posted: 11th Nov 2017 22:06
Complete with scripts to play chess!
Been there, done that, got all the T-Shirts!
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Tarkus1971
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Posted: 12th Nov 2017 09:22
Amazing amenroses, thanks, now i just need to learn chess.
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GraPhiX
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Posted: 26th Nov 2017 20:17
Leading up to the 1st December I am taking requests for either private models or a community model so if there is something you would like post a request here and I will do my upmost best
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Posted: 30th Nov 2017 17:11 Edited at: 30th Nov 2017 17:12
OK. LOL

you ask for it.

how about a nice office building with a working lift inside the building.

lol.
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GraPhiX
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Posted: 30th Nov 2017 20:25
Quote: "how about a nice office building with a working lift inside the building."


how many floors would you like? and do you want a Penthouse?
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Posted: 30th Nov 2017 20:55
let your imagination run wild. lol
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grobyken
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Posted: 30th Nov 2017 21:38
Been looking at your stuff GraPHix. Really nice. Mind you I think you are a brave person to offer to take requests.

Good luck with that one

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granada
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Posted: 30th Nov 2017 23:11
Quote: "I think you are a brave person to offer to take "

Mad is the word .

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GraPhiX
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Posted: 1st Dec 2017 16:22 Edited at: 13th May 2020 19:34
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Posted: 1st Dec 2017 19:51
fantastic. yes it looks like its going to be a big office building.
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GraPhiX
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Posted: 11th Dec 2017 13:51 Edited at: 13th May 2020 19:34
Hello

3 basic PBR Barrels for you to try, I have left them as .PNG and the X files as ASCII so that you may play with textures I am not sure if the PBR standard will change or not but if they do I will change accordingly

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GraPhiX
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Posted: 11th Dec 2017 16:20 Edited at: 13th May 2020 19:35
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Welcome to the real world!
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MK83
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Posted: 11th Dec 2017 16:21
Killer
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granada
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Posted: 11th Dec 2017 16:59
Great start GraPhiX,he will look great with all the animations in place .

Dave
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GraPhiX
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Posted: 13th Dec 2017 12:04 Edited at: 13th May 2020 19:35
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Welcome to the real world!
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PCS
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Posted: 13th Dec 2017 20:37
i love your Guruman.
i can also settle for something like him. lol hehe.
awesome man.
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GraPhiX
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Posted: 13th Dec 2017 20:47 Edited at: 13th Dec 2017 20:49
Quote: "i can also settle for something like him. lol hehe."


I am hoping to have him finished before Christmas it will be a Present for everyone I'm struggling with him at the moment but plodding through

the most interesting part about him is I have managed to keep him below 4k poly count I'm quite pleased with that achievement if I may say so myself
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granada
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Posted: 13th Dec 2017 22:47
I no you will get him right in the end,keep plodding .

Dave
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GraPhiX
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Posted: 14th Dec 2017 10:35 Edited at: 14th Dec 2017 10:36
Here is a PBR remake of one of my older models, X left in ascii and png textures so you can modify as you wish, I could not make my mind up on wooden or black so I have done both



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GraPhiX
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Posted: 14th Dec 2017 12:33 Edited at: 13th May 2020 19:36
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Welcome to the real world!
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GraPhiX
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Posted: 14th Dec 2017 14:53 Edited at: 13th May 2020 19:37
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Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 32GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 1TB NVe SSD 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
GraPhiX
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Posted: 14th Dec 2017 16:34 Edited at: 13th May 2020 19:37
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Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 32GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 1TB NVe SSD 2TB Hybrid Data Drive
Test PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
warlock12
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Posted: 14th Dec 2017 17:16
Incredible models... no mmore words! Good job... Sera Genial cuando lo termines!
The game is a serious thing (El juego es una cosa seria)
Honkeyboy
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Posted: 14th Dec 2017 18:36
Yeah gotta hand it to you m8 thats one hell of a character model very nice work indeed
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I only smile because i have absolutely no idea whats going on
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Posted: 14th Dec 2017 18:42
I agree with warlock12 , Incredible models.
its looking very nice.
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GraPhiX
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Posted: 15th Dec 2017 12:20 Edited at: 16th Dec 2017 11:02
a basic Glass Barrier with an end post

UPDATE - new zip file with correct FPE's sorry about that



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GraPhiX
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Posted: 15th Dec 2017 13:31 Edited at: 13th May 2020 19:38
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Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-9700K @4.2GHz - 32GB DDR4 RAM - GeForce RTX 2070 SUPER 8GB - 1TB NVe SSD 2TB Hybrid Data Drive
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Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
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granada
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Posted: 15th Dec 2017 14:25 Edited at: 15th Dec 2017 14:26
I’m not sure about this by maybe you have to attach it to the foot bone ,(just thinking out loud )

Dave
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warlock12
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Posted: 15th Dec 2017 14:39
another idea ... why not incorporate the flames into the model and animate them with a pair of bones ... mmm ... they are only used in the required animation and hide in the others ...
The game is a serious thing (El juego es una cosa seria)
AmenMoses
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Posted: 15th Dec 2017 15:14 Edited at: 15th Dec 2017 15:18
Tricky one, the answer is yes but it will not be easy.

What you need to do is work out for each frame of animation what the x.y.z offset for the decal needs to be from the models origin AND (the tricky part) the rotation angles wrt to the model.

Then you put all of that info into a table keyed by the frame number and have a script attached to the decal which moves and rotates the decal as the animation frame changes.

(I am almost done with my first 'utilities' library, when that is ready I'll ponder this some more as I think I m,ay be able to do this with a generic script, i.e. one that will work for any decal attached to any model as long as the offsets table has been generated in advance)
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GraPhiX
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Posted: 15th Dec 2017 15:45
Quote: "What you need to do is work out for each frame of animation what the x.y.z offset for the decal needs to be from the models origin AND (the tricky part) the rotation angles wrt to the model."


Ughh

Quote: "(I am almost done with my first 'utilities' library, when that is ready I'll ponder this some more as I think I m,ay be able to do this with a generic script, i.e. one that will work for any decal attached to any model as long as the offsets table has been generated in advance)"




thanks for all your suggestions I am wondering whether or not if I could merge the decal model with mine in fragmotion will have a play and see if I can
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AmenMoses
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Posted: 15th Dec 2017 17:01
To make it look any good you need at least 3 'plane' style decals, two identical ones for side views which are at 90 degrees from each other and one 'end on' view so you don't see a 'cross' when viewed from behind. Like the 'jet' decals on the ships in my asteroids thingy.
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GraPhiX
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Posted: 15th Dec 2017 19:42
I am running out of time I wanted to release him before Christmas so I think I will put a Stock rig and animations on him then people can do as they wish with him retexture or animate as they see fit
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AmenMoses
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Posted: 15th Dec 2017 20:44
None of the stock animations are really suitable for flying around anyhow. I've just been looking through all the stock characters to see if any of them would be a suitable test bed for a flames decals script and couldn't find any.
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PCS
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Posted: 15th Dec 2017 20:45
GraPhiX that glass barrier is so nice, would it be difficult to remove the steel post on the sides, in order to just have a clear glass to be used in any window.?
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GraPhiX
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Posted: 15th Dec 2017 21:06
@Amenmoses - yeah I know its a shame to have him just running around but I'm stuck now

@PCSKILLER - It would not be difficult at all in fact I will do a set of different coloured glass panels you will just have to scale them in the editor to fit your windows I will get some done asap
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AmenMoses
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Posted: 15th Dec 2017 23:15
Are there any 'flying' animations in MakeHuman or Fuse that we can apply? Or are we stuck with the GG set?

(I've noticed since the DX11 update started my dancers no longer work, in fact many of the Classic characters no longer work properly either, bit annoying as I quite enjoyed my Thriller period but now they just stand there!)
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=VX=Doggy
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Posted: 16th Dec 2017 04:54
Nice stuff GraPhiX
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JonRobbo
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Posted: 16th Dec 2017 10:21
With the glass barrier I get an error asking for a dds file but there isn't one in the folder, there are only png files.
GraPhiX
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Posted: 16th Dec 2017 11:00
Quote: "With the glass barrier I get an error asking for a dds file but there isn't one in the folder, there are only png files."


sorry my bad just change the .fpe textured = full_color.dds too full_color.png I changed them to .png so that you could edit them I have updated the zip file with the correct names now
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JonRobbo
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Posted: 16th Dec 2017 13:01
Thanks GraPhix, i changed it to png myself but it looks totally different to your screenshot, probably because I am not using the public preview, I also noticed the fpe uses the pbr fx.
GraPhiX
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Posted: 16th Dec 2017 14:02
LOL yep it is a PBR asset sorry I should have stated this you need the current public preview to get the benefit of the metalness
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AmenMoses
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Posted: 17th Dec 2017 20:44
Came up against a brick wall with attaching decals to an animated entity I'm afraid. GG interpolates between animations but only reports back the current 'frame' from the model so all I can do is position the decal wrt to the 'frame' reported not where the model actually is, this is made worse when the model is moving as the 'real' position of say a foot could a long way from where it would be if the model was stationary in the same animation frame.

At best you get a jerky motion as the decal jumps to the next frame position.

Here is what I mean using the windmill entity:



This effect will be less noticeable with a small entity with lots of frames of animation but will probably still look untidy to say the least.
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JonRobbo
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Posted: 17th Dec 2017 21:02 Edited at: 17th Dec 2017 21:04
@Amenmoses
I was trying to get a smoke decal to move with Bods trains like in his video, he said he just used the same script for the decal that he made for the train but when you do that it doesn't always face player, is there a way to make it do that ?

https://www.youtube.com/watch?v=bGn2we6MKSQ

AmenMoses
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Posted: 17th Dec 2017 22:23 Edited at: 17th Dec 2017 22:27
Yes, add the line RotateToPlayer(e) in the decal script.

I did something similar for Pirate Mykes chuff chuffs but I placed an invisible box on top of the smoke stack and turned on the particle emitter for it, worked much better as the 'smoke' trails behind as the train moves forward.

btw, RotateToPlayer(e) only rotates the entity in the Y axis so that it faces the FPS player, use RotateToCamera(e) for 3rd person, but again it only rotates in the Y axis. The vast majority of decals are upright so that is fine but if you are above the train looking down it will not rotate towards you, the particle emitter otoh works at any angle.
Been there, done that, got all the T-Shirts!
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