Let's go through these, this is how i think these reviewers should be responded to ...
- Level editor for the worst FPS game engine, zero user control of functionality beyond importing and arranging assets
Sounds like someone hasn't spent more than five minutes with GameGuru, granted there's not as much control as we would like, but there is plenty fo control, especially if you learn LUA.
- Fuel behind steam greenlight trash and is just asset flips. The only good way to make a game is by buying add-ons
a) I agree there's a ton of trash games from GameGuru on Steam, but there's also a ton of trash games from other engines, including expensive AAA engines. - Invalid argument part 1.
b) Someone doesn't know what asset flipping actually means. Asset flip means to take a game and reuse the assets, it doesn't mean to use default or store bought assets. - Invalid argument part 2
c) You got me here, because in Unity you can ... oh wait you have to buy stuff from them to make ANY game, ok bad example, ah got it, Unreal Engine, you can make a ... oh wait you have to buy stuff from them to make ANY game, CryEngine? arrggg! I'll tell you a secret YOU HAVE TO BUY ADDONS AND EXTRAS TO MAKE GAMES IN ALMOST ALL ENGINES. Invalid argument part 3.
- Type of games that you can produce is very narrow in that it's basically just fps
I'll give them this one to an extent, however we do have third person, and although it's only officially one character, thanks to the creativity of the community it can be used with any character and any weapon. Here's another little secret,when Unity first came out it didn't have first person or third person, the first person and third person cameras were made by the Unity community and added later, so nothing to really complain about here.
- The entities available are very limited unless you want to fork up some more cash just to be able to build a unique level
Someone hasn't even looked in the entitybank, there are literally thousands of free entities. At least GameGuru has free entities, almost all the major engines come with at the most a single scenes worth of free entities in a demo scene.
- They don't even bother to update their interface and tutorial videos (adding a text overlay does not count guys)
If it works don't fix it. The UI works fine as it is, it doesn't need updating for the sake of the Steam crowd, when features are added that need to go into the UI, then it should be udated. Another secret Unity hasn't updated their UI (apart from a few tweaks here and there) for years, why the hell should GameGuru?
- Lags to hell
It doesn't have the high FPS of the more refined engines, i'll give you that, but i wouldn't say it lags to hell, i'm getting decent framerates, and i don't have a monster machine, hell in Hunted: One Step Too Far i get 90fps. If you lag enough to call it hell (without over exagerating for effect) then your machine is simply not meeting the requirements.
- Only buy it if you're 12, have zero experience making games or game content and don't give a FFFF about your 2016 game looking 2005
Or use it properly and get awesome lookign up to date games. Granted out of the box GameGuru isn't great on the graphics side, it's not meant to be, it's an easy game creator, not a AAA game creator. However, if you put some effort into it, make your own/commission your own models, spend some time working on the shaders, and so on, you can get some damned good scenes, you just have to look at the work in progress section of the gameguru forum to see that.
- Decade old Early Access title dressed as a full program. If you're serious about making a modern game especially with MP, look elsewhere
I agree with the multiplayer part, and to an extent the early access part, but as we all know, GameGuru is a work in progress, it's growing and changing all the time.
- Absolute crap
I think the only response to this can and should only be a reference to "your mom".
- This engine is so full of bugs. I backed Reloaded as a gold-pledger because of what was promised. which never came about
Yes, there are bugs, but then again most of them have workarounds. I've never come across a piece of software that doesn't have bugs, and i never will. I've seen far less bugs in GameGuru than i've seen in some high end proffessional software.
- I give this 'Game' a 5 out of 10, it's worth buying on sale but I don't understand how anyone could spend hundreds of dollars on all the DLC
Probably becuse they don't. These guys are working off of misconception, it isn't really DLC as you think of it, this is asset packs, EXACTLY the same as Unity has, EXACTLY the same as Unreal has, it's not content, it's models for you to use, it is entirely up to you if you buy them or not, at least with GameGuru you have thousands of FREE models by default, with the big engines you HAVE TO buy additional models, because they don't come with free ones.
- This engine is so easy to use because it has no features
It has lots of features, try spedn more than five minutes staring at the screen blowing bubbles.
- The only feature you can use without programming is the map editor and even that is a pain to use
The map editor is one of the easiest i have used, granted it's not as feature filled as some engines, but there are plenty of features in GameGuru.
- Besides the lack of features, I've experienced several crashes. I wouldn't even recommend this if it was free
Again, there's plenty of features, you just need to spend more time playing with it. As to the crashes, Unity crashes for me evey hour or so, it's must be aweful! But wait ... only a handful of peopel experience that, so maybe it's not that bad afterall. Exacty the same with GameGuru, a majority of the crashing issues have either been user error (badly coded LUA is one of the major culprits of this), or only a handful of people.
- There isn't really a "Trial Version" of this software. so I was stuck with this software
I you don't like it then apply for your money back from steam. You weren't stuck with it at all.
- BAD!!!!! c++ is not!!....
Another comment that simply requires a "your mom reference", possibly in the voice of Yoda.
- My PC is a piece of crap, but it should be able to run this. The specs are all met but the most fps I usually got was 10
I bet his specs were nowhere near the bencharks needed.
- I tried to like it, but it's just.. eeehhhh. You're better off looking into programming and making a game that way
That's just preference, people will like it, people won't like it, reviews should be on the quality of the software not whether you personally liked it or not. I don't like Big Macs, but i'm certainly not going to give McDonalds a bad review because i don't like Big Macs.
I'm not saying there aren't issues with GameGuru, there are, and glaring ones, but none of these reviews actually hit even close to the actual problems, they're all overly exaggerated grievances, non-issues, or just plain selfish greed.
I think the other have said most of whats needed, it just needs some rewording, and an obvious list of dev goals in a roadmap. Most of the bad reviews seem to be either youngsters who don't know what they're getting into, or he usual Steam Crack Suicide Troll Squad.
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