Quote: "One of my computers is a Windows 10, Atom X5 Z8300 @ 1.44Ghz total ram of just 2GB shared with intel HD graphics. Total Power 7 Watts. Yet I got Father's island to runs on it at 4FPS"
HOW? Did you sacrify a goat and the devil himself helped you out?
Quote: "We should only have a voting board once the main engine is delivered with all core features in place like proper lighting and AI "
This. Asking the new owners of a house if they want shiny curtains or wood furniture next while the roof is missing and the plumbing leaks in every room is quite useless.
Especially the AI is extremely important regarding those first impression reviews. When users click something together hasty and it looks like crap, they might overlook that when their self-placed enemies are giving them a run for the money, chasing them around, acting like at least halfway smart human beings - and not like victims of lobotomy or automated gun turrets. Make them smart, not tough, and the impression is good.
Quote: "What most of you are forgetting, is the damage is done, period, lee wants to do PR damage control (...)Lee needs to stop working on other products and to be honest the "other" product in the works isn't floating my boat either, and is another waiting disaster."
As some of you know, 10 years ago I was in charge as Head of Community Management (leading 50 admins and mods holding the line against the fans, trolls and haters in 7 languages) on one of the biggest AAA releases in the European games industry - and it was a bug-infested desaster. The brass wanted to solve the problem with PR damage control, bribing / sweet-talking journalists, rewording of promises e.t.c. - and then moving on. Honestly, that would have been suicide. Instead, we did all we could to get the problems with the game itself fixed, while communicating those existing problems publically and without any sweet-talk. I was so open about the flaws that the CEO sometimes accused me of damaging the company - and excused himself for that when he saw the effect.
In such a situation you have one chance to get things right: Throw all ressources on fixing the product, and communicate those extreme efforts as open and frequently as possible. Every fixed major issue is worth a news, every IQ point the AI visibly gets is a reason for a video showing that.
Stop all other projects (except support for existing long-sellers), don't, I repeat, DON'T try to cash in with a new one. If necessary, go to the banks, extend credit lines, beg for a new loan, sell your house (I did that once), sell one kidney (didn't do that) and get all ressources you can possibly afford then fixing your product. You are on Steam now, releasing a new product with your previous Steam release being an unfinished construction site is suicide, in that case you can fill the benkruptcy papers right with the Steamworks content pages to save time.
Yes, you need good PR work, and perhaps some marketing re-phrasing, but all of that must be based on the message "We are fixing this product, we are making it great, we will show you every single week how well we are doing that!"
If you do, you will have surprisingly good sales figures along the way, and you will earn a huge additional boost once you have tackled all major issues, because then it's time to rename / rebrand to "GameGuru Gold Edition" or "GameGuru Enhanced" or whatever and shoot the press and wannebe-game-makers again.
The company i worked for ten years ago made MILLIONS with the constantly updated versions and subsequent GOLD Editions e.t.c.
A more recent example:
http://store.steampowered.com/app/237550/
When they released it against my very rough and unfriendly advice, it was a total mess. Full of bugs and non-existent features, it was some weeks long the worst-reviewed game on steam (6% positive( and sales stopped dwindling after some hundred copies.
What did they do?
They fixed it. No, HE fixed it, because at this time it was the coder alone left in the boat, he got the community involved and went into battle. More than a year of patches and communicating each single move, it is now at 52% positive and 90.000 Steam owners. It turned out well enough that the company holding the rights ordered the sequel to be made:
http://store.steampowered.com/app/288860/
This time Early Access, and again, every single move and effort clearly communicated.
And this combination of dedication and communication is the only way you can get the reviews up and the cashflow going in the end.AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate