Third Party Tools / Normalizator Utility

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Bored of the Rings
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Posted: 9th Feb 2017 17:36
thanks you for your recent email oldPman, very kind of you......
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OldPMan
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Posted: 23rd Mar 2017 06:52 Edited at: 23rd Mar 2017 06:53
Vote please !
NORMALIZATOR in SteamGreenligth - http://steamcommunity.com/sharedfiles/filedetails/?id=889334510

A little later I'll be back.
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Tarkus1971
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Posted: 23rd Mar 2017 08:33
Voted, great work oldpman.
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Belidos
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Posted: 23rd Mar 2017 08:36
Voted

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GraPhiX
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Posted: 23rd Mar 2017 08:43
I voted too good luck OldPMan
Welcome to the real world!
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Belidos
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Posted: 23rd Mar 2017 08:48
Also think i may have persuaded a whole university class of future 3D modellers to vote too, just have to wait and see if they start voting, they seemed up for it

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Pirate Myke
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Posted: 23rd Mar 2017 14:17
Voted, Good luck.
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Ertlov
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Posted: 23rd Mar 2017 14:24
Any way for a loyal customer of your GG packs to get hands on the tool before the greenlight and Steam release is over?
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Belidos
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Posted: 23rd Mar 2017 16:01
You sure can, as per the opening post ...

Quote: "The application in SteamGreenlight you can buy it there in the future, but if you want to get early access before the release in the Steam, you can make any donation and then you can have it before.
If you have a desire to help me, here is the link for donations -

https://www.paypal.me/OldPman
Regards."


Be generous, it's worth it

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3com
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Posted: 23rd Mar 2017 16:28
Done!
Keep up the good job mate!

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Ertlov
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Posted: 23rd Mar 2017 17:30
Donated and upvoted!
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OldPMan
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Posted: 23rd Mar 2017 17:54
Hello everyone !
Many thanks for the comments, here and on SteamGreenlight.
I really appreciate it! Your help to my project is more than excellent !

Ertlov, I received your donation and sent a letter with links to the email from which the donation was made.
Thanks a lot!

I'll be back a little later, sorry that I'm so lost, circumstances ...
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seppgirty
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Posted: 23rd Mar 2017 23:07
Gave my vote.
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Ertlov
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Posted: 24th Mar 2017 08:56
Received! Very great pack, thank you very much!

And to all others: You have to give that one a try, really. I've been using a pro license of CrazyBump for 5 years now, but OldPMan's nice handy tool here delivers better results on textures with large-scale normal features.
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Belidos
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Posted: 24th Mar 2017 09:47 Edited at: 24th Mar 2017 09:49
Quote: "'ve been using a pro license of CrazyBump for 5 years now, but OldPMan's nice handy tool here delivers better results on textures with large-scale normal features."


Yup, it's really good, that's why we pestered him for a donate link t help get it on steam, you really don't get an idea of exactly what it's capable of until you try it, it beats many of the commercial normal mapping software hands down.

Once it's greenlit we also need to pester him to give his Dark Paint software the same kind of polish and UI and get him to greenlight that too, it's another excellent tool

https://forum.game-guru.com/thread/215976

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granada
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Posted: 24th Mar 2017 12:11
Quote: "Once it's greenlit we also need to pester him to give his Dark Paint software the same kind of polish and UI and get him to greenlight that too, it's another excellent tool "


Ime with you on that one,another great tool in the making.

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Jerry Tremble
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Posted: 25th Mar 2017 03:09
Just gave a thumbs up for ya! Will buy when it's available!

Best wishes,

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OldPMan
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Posted: 25th Mar 2017 04:54
Thanks for yours support !

Speaking of "DarkPaint", I'm going to transfer all its functionality to "NORMALIZATOR". I think that this will be a logical step, not to make a separate application and combine them in one.

A separate product will be a game over which I work little by little, but more on this later.
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TazMan
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Posted: 27th Mar 2017 15:53
Well you have my vote and comments. Good luck with this, if anything deserves it, this does.
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OldPMan
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Posted: 28th Mar 2017 08:16
Thank you so much !
Yours support is very helpful!
Now the application is on the 45th place out of 3190 programs, (although yesterday was at 44th place). I will be grateful if you know the forums where I could be interested in people by my product.
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Belidos
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Posted: 28th Mar 2017 18:08
Just a quick thought, now that you are heading towards a commercial release, it might be time to think about broadening your potential customer base, most engines don't use .X models, so it might be a good idea to add .OBJ and .FBx support, that way more people would be able to use your product, thus increasing your potential sales.

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OldPMan
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Posted: 29th Mar 2017 07:33
Hi Belidos!

Quote: "Just a quick thought, now that you are heading towards a commercial release, it might be time to think about broadening your potential customer base, most engines don't use .X models, so it might be a good idea to add .OBJ and .FBx support, that way more people would be able to use your product, thus increasing your potential sales."


You are right, it will be a step in the right direction and I will definitely do it. Thank you for your help.

Yesterday I received a vote Lee Bamber ! A big thanks to him!

Question!
Did someone encounter an overly long generation of seamless texture?
I checked "NORMALIZATOR" on the computer at work, and creating a seamless texture took a long time, it was unbearably long. The computer is installed on Windows 10 and Kaspersky Anti-Virus is installed. The computer is very good and I think that there was a problem with Kaspersky.

In any case, I corrected this. I changed the way of generating seamless textures and changed the principle of working with memory at the same time. Now the problem is solved and within a few days I will release an update.
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Belidos
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Posted: 29th Mar 2017 08:18
I've only experienced long loading times on textures that are higher than 2048x2048, the bigger they are the longer it takes, it's not so long on my main pc but on my laptops it can take a while to generate, but i think that's more a limitation with memory management than a real issue, i get the same if i load a large image in GIMP too.

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OldPMan
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Posted: 29th Mar 2017 10:19
Belidos ,thanks for info .
It's good when there is feedback from the users of the software.
Best regards,OldPMan
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seppgirty
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Posted: 30th Mar 2017 00:07
Quote: "Did someone encounter an overly long generation of seamless texture?
I checked "NORMALIZATOR" on the computer at work, and creating a seamless texture took a long time,"


Did i miss something? can you make seemless textures with normalizator?

How many votes does it take to get your greenlite?
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arfur9
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Posted: 30th Mar 2017 11:56
you've got my vote

I noticed if you do a search it doesn't come up.. is this because its not greenlite yet?
OldPMan
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Posted: 30th Mar 2017 14:53 Edited at: 30th Mar 2017 15:08
seppgirty - Yes, with NORMALIZATOR you can make seamless textures.
Here's a look at the SteamGreenlight page - http://steamcommunity.com/sharedfiles/filedetails/?id=889334510

Quote: "How many votes does it take to get your greenlite?"

I do not know, now "NORMALIZATOR" on 31 # place


arfur9 - Did not quite understand what you mean. English is not my native language. Excuse me.
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Belidos
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Posted: 30th Mar 2017 15:36 Edited at: 30th Mar 2017 15:38
Quote: "arfur9 - Did not quite understand what you mean. English is not my native language. Excuse me."


He means if you go to greeenlights homepage and put normalizator in the search box it doesn't find it.


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OldPMan
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Posted: 30th Mar 2017 17:20
Thank you ,Belidos !
Now I understand.
Indeed through the search does not find by name.
It is necessary to first select "programs"
And then click on the right "new"
And drop out this list - http://steamcommunity.com/workshop/browse/?appid=765&browsesort=mostrecent§ion=software&browsefilter=mostrecent&p=1
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OldPMan
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Posted: 31st Mar 2017 20:12
A little more, now 29th place, give some more of your votes, please.
The faster I pass the greenlight, the faster will be the promotion with free keys for our community.
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Stromchaos67
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Posted: 31st Mar 2017 21:55
You got my vote, i'm curious to use this Software...
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JPH-GAMES
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Posted: 1st Apr 2017 11:22
Voted, good luck to you
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Posted: 1st Apr 2017 17:37
You've got my vote, too! I can hardly wait to buy this from Steam. Good Luck!
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Johno 15
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Posted: 1st Apr 2017 22:54
I'll head over and give my vote now OldPMan, Super excited for this! Best of luck
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OldPMan
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Posted: 2nd Apr 2017 11:57
Hi !
Thank you very much for your voices!
Votes were added a lot, but for some reason the program still stands on the 29th place.
Perhaps need more votes after getting into the top 30, maybe it needs more subscribers or additions to the favorites of the voters, I do not know how it works, but I'm glad that we are confidently holding in the top 30.
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lotgd
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Posted: 3rd Apr 2017 16:31
Voted

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Belidos
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Posted: 6th Apr 2017 11:46
Just a quick thought OldPman, you might want to ask a moderator to change the title of this thread to omit the word free, as it's now going to be purchasable on steam instead.

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OldPMan
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Posted: 6th Apr 2017 18:00 Edited at: 6th Apr 2017 18:11
Hi Belidos ! Yes, I agree, this must be done.
I sent a request to the moderator to change the thread name to "Normalizator Utility"
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OldPMan
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Posted: 6th Apr 2017 18:08 Edited at: 10th Apr 2017 19:31
Now the program is on the 25th place, the higher the heavier.
I could give voucher codes to my models in return for a vote to rise higher, do you think it will be right?

Maybe like this :
magnolia macrophylla 1 - https://www.tgcstore.net/product/28826
XXXXX-XXXXX-XXXXX-XXXXX-XXXXX
On this page you can redeem voucher codes - REDEEM
Give me your vote for my product SteamGreenlight - NORMALIZATOR
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OldPMan
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Posted: 10th Apr 2017 19:34
Today I made a small update in the NORMALIZATOR and sent letters to everyone who donated to the project.
Let me know PM if you have not received a letter from me on the email.
By the way, NORMALIZATOR is already in 16 place in SteamGreneenlight. Remains quite a bit !!!
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3com
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Posted: 11th Apr 2017 16:35
Quote: "Today I made a small update in the NORMALIZATOR and sent letters to everyone who donated to the project."

I've got, untested yet, I'll do as soon as I can.
Ty mate.

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Honkeyboy
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Posted: 12th Apr 2017 23:52
No brainer totally +1 on steam from me m8 good luck
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OldPMan
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Posted: 29th Apr 2017 20:05 Edited at: 29th Apr 2017 20:08
Hello!
First of all, many thanks to everyone who supported my project in Steam Greenlight. Now "NORMALIZATOR" is on the 9th place!
That's cool !


Next, I revised the implementation of the application, at the moment there is a big change in the work that I think will surprise you in the near future. So I greatly accelerated the generation of all types of textures. Now everything happens almost on the fly.

Thanks for the support and expect the update soon.

And I would be grateful if you can add my project favorites or your subscriptions, I think this will help my statistics and you receive news about the update in steam.

By the way, here is a link to the site of my project, do not judge strictly, I'm not a master in web design, but I try and will also be updated systematically
aurora-software.ru
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Belidos
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Posted: 29th Apr 2017 20:38
Quote: "And I would be grateful if you can add my project favorites or your subscriptions, I think this will help my statistics and you receive news about the update in steam."


How do I do that?

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OldPMan
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Posted: 29th Apr 2017 20:46 Edited at: 6th May 2017 09:28
Hi Belidos !

Quote: "How do I do that?"


You must click one of the buttons on the project page as shown in the image below.

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Belidos
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Posted: 29th Apr 2017 23:35
Done

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OldPMan
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Posted: 1st May 2017 22:04 Edited at: 1st May 2017 22:06
Hi!

I want to show the updated interface of the application and tell about new principles of its operation.
Now you can add up to 5 layers per texture channel, i.e. For normals of 5 layers, for a specular of 5 layers and for illumination and heights.
In each layer, you can add several filters and each layer can have its own image. The filters can be interchanged, i.e. Move above or below any filter (this can change the result).
You can connect several identical filters.
For example, you can turn on the "CONTRAST" filter, then turn on the "NEGATIVE" filter, then turn on the "NORMALMAP" filter and then turn on the "CONTRAST" filter and move the "NEGATIVE" filter above the first "CONTRAST" filter.
The layers can be mixed by different modes.
All this for the sake of endless variations in the result.
Each of the layers can be edited.

I also tend to think that it will not be superfluous to create a library of finished materials and presets created in the application.
While all this is still in the works, but with a new update, all the functionality will be available.

The secret to creativity is knowing how to hide your sources.
granada
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Posted: 2nd May 2017 10:50
I am realy pleased you are doing well with this,I intend to get the full version at the end of the month.very cool OldPMan
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Belidos
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Posted: 2nd May 2017 11:15 Edited at: 2nd May 2017 11:15
Oh i forgot to mention Oldpman, i recently found a Russian website that has been hosting gameguru, and gameguru related stuff, including some of my free models without my permission. I kicked up a fuss and threatened to have their provider take their site down and finally they removed my items, but i did notice that normalizator (i assume one of the earlier free versions you gave away) was being hosted there too, let me know and i'll pm you with a link to the page if you want to do something about it.

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OldPMan
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Posted: 2nd May 2017 17:22
Thank you Granada!

Belidos, write to me PM, I'm interested to see this and in what context it is there.
The secret to creativity is knowing how to hide your sources.

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