Quote: "well belidos, I was modeling this after the last fence me and my old buddy built and the fences we build for the boss had to run flush across the top so that's how I designed it. When building fences you're supposed to use a guideline running from one in post to the other to get your planks perfectly straight. There's quite a lot of fence builders who do hack it in and that's where you get the uneven planks which I'll admit, for of video game would add some extra character. in game with this fence because of the normal maps you get a faint look of Jag and the fence goes pretty well with the environments without looking off. I already have the crusty version of the fence with rotted wood and messed up planks but it needs to be fitted with all the proper pieces to make it all fit together so I haven't put it out there yet. I would do an adjusted version of this one but the planks are all on one solid mesh(not individual planks) and the model would have to be almost completely redone to adjust. I also think dave may be starting to hate me for adjusting and resubmitting my models constantly "
Haha, he probably sees so many models he doesn't recognise one from the other
Yeah you're right, when you build a fence it is supposed to be measured and plumbed to get it straight, in real life though that almost never happens, I don't think I have ever seen a fence that was perfectly straight, they're always a tiny bit out because when you put pieces together it's very hard to match them perfectly, especially when nailing them together because things shift and warp when you hit them. It was only a suggestion, it still looks great, so no worries, Iam realy surprised that's a single texture and not individual planks, it really looks like it's modelled with individual parts, good work.
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