Product Chat / EBE

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 15th Jul 2016 22:41
FPSC and x10 were fun. But for some reason I could never get more than 2 levels to compile together. So what I did was, when the player completed level 1 he would be given a code.

And level 2 would require that code to start... and so on.

Far from ideal. No good for multi level games, but fun for a single.

I hope they retexture the new legacy characters. I had bikini girl back when it was x9. Her face is a bit retro/cartoonish and I suspect some of the others might be too. GG deserves better than 15 year old textures.
Julian
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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 16th Jul 2016 19:19
I've been thinking outside the box about the EBE. It occurs to me that it could be used not just for buildings but also to make other entities. I'm not talking about small intricate objects or dynamic ones. But maybe we could make items of furniture and sculptures, maybe rock formations, bridges and lots of scenery items.
Julian
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DVader
20
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Joined: 28th Jan 2004
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Posted: 16th Jul 2016 21:34
I can't see any reason why not. Don't think it would be very good for detailed objects at present though or natural looking objects like rocks. Certainly good for simple items though.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 16th Jul 2016 22:56
Bridges, tunnels, roads, fencing, walls,
Its going to have many uses I'll bet
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 17th Jul 2016 04:05
Any idea when this thing will be released?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX 1080 (Passmark 12735); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 17th Jul 2016 20:59
Lee doesn't seem to have given any ETA.
Julian
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Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 18th Jul 2016 00:07
I didn't know if I had missed it, thanks! I was hoping for at least a ballpark estimate. End of July, by Christmas, whatever. I was kinda working on my own little construction set in Blender that would allow fairly rapid building building (? ) until I saw the first Twitch of the EBE. I've been holding off ever since!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX 1080 (Passmark 12735); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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synchromesh
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10
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Joined: 24th Jan 2014
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Posted: 18th Jul 2016 00:33
All he has said is he will release it to the beta testers soon ..... I cant wait to get my hands on it
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Honkeyboy
3D Media Maker
9
Years of Service
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Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 18th Jul 2016 22:51
As with synchromesh im looking forward to test this Alot! Now ive seen what Lee's doing i think there's a lot of possibilities with this, i didnt vote for this but Gratz Lee its actually looking like a really cool asset to have! Especially for us mortals
Intel i5 4950 Quad core 3.3ghz
8gb Ram
Nvidia NVS 315 1gb

Reality is broken. Game designers can fix it.

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