Quote: "@Wizard : I am a little confused dude! In our conversations offline, you clearly stated "You only build with cubes nothing fancy, the result is you can construct simple structures or really complex ones with just cubes. You don't even need CSG cutters for this you simple place a window in a wall and delete the cubes not needed". I was inspired by your idea, are you saying I have implemented the above idea wrongly? If your goal was to duplicate Sketch-Up style (1. create box 2. stretch box 3. reduce one side to create slope) then this clearly strays into (a) modelling territory, and (b) re-creating what already exists (i.e. Sketchup Export) and (c) completely impossible to implement using Octrees (which are subdivisions into recursively smaller cubes)!
It is not often I strongly disagree with a user (not good business) but in this instance allow me to completely and absolutely refuse to create anything resembling a 3D modeller that current exists out there complete with export capabilities. Life is too short to simply recreate what someone else has done. It is far simpler (and thanks to ASSIMP, this plan is underway) to allow greater import capabilities. I am also very happy to agree to disagree, and then throw the gauntlet down for anyone to come up with a version of the EBE that allows everyone to create buildings quickly and easily (and then send me a prototype so I can license it, and incorporate it into GameGuru)."
As frustrating as it may sound. I expected a bit more. The idea is there, will have to wait and see, it seems still a bit lego blocky to me, from the first view there is a couple of things I would have done differently, I unfortunately only got half of what you created. My problem is that there is still no reasonable way to create indoor levels, it is still a OUTDOOR game creator, which frustrates me to no ends. You have seen the top down scifi content I am working. Will I be able to do that with EBE ?In some tiny bit, have a look at what I have done so far, by using simple 300W x 600H x 200L entities and snapping them together.
The short answer would probably be no, or not to that extend, or with some limitations. Then honestly, I can't say I will find any value in using it or providing content for it, as I am positively sure I can do better detail in 300 x 600 x 250 unit space then the EBE can, and that was my problem to begin with, I create structures a massive amount of them, lost count, there is 90% of the time no fancy modeling involved simple cube, subdivided and manipulated. While given that a 3d modeler allows editing of points, edges and faces. An onctree system that just supports face manipulation or edge manipulation would have vastly improved what could be achieved, as you say without having to recreate a 3d model editor.
It would mean supporting convex and concave shapes, which EBE doesn't. It means not having to create a bunch of unnecessary EBE files waste more time outside of gameguru.Which was the number one complain I had, I barely spend any time in gameguru at all, it wasteful time management EBE doesn't exactly improve it massively.
So I definitely need to get my hands on EBE to see what I can and can't do to give a final verdict, now while you have gone all angry me
Which is fine, unfortunately EBE is not going to work for me, I don't want to spend additional time outside of gameguru, I might as well spend it that time once of in a 3d editor get exactly what I want or need once of without the need to go back and forth, back and forth creating EBE files which might be useful for me, it is still a bit counter productive.
As mentioned in the email, that I barely spend 4 hours in gameguru, I want to spend 20 hours in game guru, doesn't look like it will happen any time soon. While I admire the resolve and the frustration I can only imagine the look on your face and the neck veins about to pop, it's nothing personal, my reply should have been a little less sarcastic and more straight to the point. Great job lee, unfortunately is doesn't look like it will suit my needs, I am sure other users will find it useful. My goal with the email suggestion was take it one step further allow convex and concave, no need for ebe files then.
The issue now is what about INDOOR ? At some point I would love to see the segment editor make a return, it would be better suited to INDOOR then EBE.
Now smile drink your tea, and don't forget I still love my favorite developer even if we have fights like normal couples do and disagree, I would say that we stop short of stabbing one another with jagged polygons.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD