Quick rant
1... The problem with the Segment system is your back to square one !!
Which square is one, because there is nothing wrong with segments
2.. Everyone would have the same Segments .... or you would have to buy the segment packs like before .. Again that everyone else may purchase ..
That's no different than buying the module packs on the store that to be honest have a lot more variety, They are not limited to Just corners and walls.
If you remember correctly lots of people including my self actually made building assets/ corridors and what not so it's not exclusive to Rooms.
3... However .... The down side .... If 10 people buy a particular module pack then you know your game wont be unique ... So unless you plan to re-texture which is no easy task or its a default dungeon of some kind that you can decorate to give it a different look then its really for your own pleasure ...Lots easier to replace textures then the current system
4... Ok now the EBE .... You can construct buildings ... and it does have the lower level ... then you can select second level in the same way the classic segment system worked .....16 different textures for each construction .. ( I have seen less on a UV map for a highly detailed building )
Having 16 textures on atlas isn't going to magically make you building better, in fact 16 textures is pointless if you don't have the ability to paint any thing worth while or detail.So no 16 textures doesn't make some thing automatically better. The current atlas I am working with has 15 textures on it, close enough to 16 textures add the floor and you have 16 textures.I should add that different level selection isn't any different with entities the gameguru editor allows you to render per level as well.Considering most of the time I keep floors a separate entity so that I can add more floor textures variations and lets not forget the entities made to snap with other entities as well as these entities being exclusive to the particular pack exceeds 16 textures easily.
5... Then Lets not forget interiors ... you can create a complete indoor level easily with the EBE ( why Is everyone thinking buildings )
I could probably recreate my Bunker in Die Glocker bigger and better very easily .. Dungeons, interior city buildings etc ..
I am not sure, you create your bunker with EBE, then I will use my bunker, https://www.tgcstore.net/pack/10676, and will still rival any thing you can create with EBE.Secondly creating an entire level is impractical with EBE.While I likely spend two or so weeks creating the content, it pays for it self in that I can construct full levels even quicker than EBE can, with premade assets.
6... Mix and match .... Store items are good .... so many animated doors already on the store .... just create your doorway the size to fit ... and that's just a couple ideas ... My head is full of plans for this so called limited EBE Which is why there is a scale function, as well as a feature of the voting list for CSG punches.
So yes I am willing to put my good name on the line here
Create an entire level with just the EBE that rivals any thing I can cook up and to be fair, I will only use content that is already on the store.It's nothing rude, nor is it personal your so called EBE has limitations you just aren't aware of them yet.
Stuff created with the segment system (some or most pics is dead, it's just to prove a point you can do more with the segment system then rooms)
https://forum.thegamecreators.com/thread/210320?page=2
https://forum.thegamecreators.com/thread/205044?page=2
https://forum.thegamecreators.com/thread/182460
https://forum.thegamecreators.com/thread/198105
Now while EBE will allows importing of your own mesh EBE files, it remains to be seen what the limitation are, well it has already be mentioned by lee, forgot now some thing like 200 units around there.Using prebuild entities have zero limitations as to size,height and length the only limitation you will run into is polygons, it's not like there isn't some way around it should you slice up a building you could have 2 or 3 parts or multi layer them and remain with in the polygon limit.
Most people know I have been using gameguru since day 1, also used FPSC classic since just after EA was released, I have practically spend that entire 10 odd years creating structures of various kinds to be used exclusively in the segment editor, 10 odd tunnel packs, ranging from sewers, spaces bases to underground bunkers and even a warehouse, gameguru is no different, created buildings for gameguru it self, the warehouse level and the great escape is all content I made, of course there is all the store content.But every 1 doesn't have that content, just to give people some idea.
So you could consider me an advance user, the problem is now, I have helped lee in some small way with creating the EBE, with some suggestions and ideas. I have now turned around and said well that isn't want I expected nor will it suit my needs.Lee and I had very different ideas of what the EBE should be with the suggestions and ideas tabled. I was looking at taking the EBE and creating an entire level with it, I am not sure lee had the same idea, and was just looking at creating a single building at a time.
Which is fine it is called the building editor after all.The problem is there is still no viable option to create indoor levels at a reasonable rate, I wanted the building editor to fill that gap as well it doesn't seems it will, not in the first version at least.So yes the ideas and suggestions made to lee, took the average joe in account who doesn't have vast knowledge of structures into account, which what it needs to be easy to use, I think some where along the lines where I said to lee that advance users shouldn't be taken for granted got a bit lost in translation.
Ultimately lee did a great job and glad I could help in some part to make it easier for guys that is going to be happy with the EBE to create buildings, it doesn't seem at this point and time I will be able to get what I want and need out of it.it's nothing to do with 3d model editor features. All I really need the EBE to support is convex and concave shapes , if you not sure what it is, or how it is used then EBE is perfect for you, if you know what it is and how it's used, then you have some understanding of why I am not entirely happy with the end result so far.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD