Could you do a twitch on the sound system.
As I'm in Australia, thus It is not practical to join the live twitch so please forgive the detail of the request (follow up question not being possible during broadcast)
I see that the system has entity sounds,character sounds and music. I find the different systems a bit confusing. Particularly the character sound sets?
PlaySound(e,v)
PlaySoundIfSilent(e,v) -? is this total silence or only if this sound not already playing
PlayNon3DSound(e,v) -? whats the difference
LoopSound(e,v)
StopSound(e,v)
SetSoundSpeed(freq) --? does this adjust speed or frequency is it in hz ,bpm or what
SetSoundVolume(vol) --? db or percentage or .. does it apply to all sounds including music just one type of sound
SetCharacterSoundSet(e) -? what is a sound set how does it work
SetCharacterSound(e,str) -? what is the difference between setting and --
PlayCharacterSound(e,str) -- playing given both require same parameters
PlayCombatMusic(playTime,fadeTime)
PlayFinalAssaultMusic(fadeTime)
DisableMusicReset(v) -- whats this??
The above were the commands I found in global music.lua contains a few more.
The music.lua has some explanations in it but it seems to be telling me you can only have one music file per level containing a maximum of 4 tracks. which seems a bit limiting. The file in the docs folder "The Music System" does not help much.
How does it all fit together???
Also could you advise which is best for what.
For example if a wanted a malevolent voice whispering in the players left ear and a encouraging voice in the right ear with what they are saying keyed to location and what the player is using/carrying where would I start.
Is it possible to distort what the player hears to say imitate the post blast effects on hearing or the hearing effects of alcohol or other poisons.
How to trigger different mood music in different parts of the game and make the transitions smooth.
Thanks in advance
Rick (no not that one)
CPU:i7-4720HQ Mem: 16G
Graphic: GTX 980M 8G and intel HD4600
OS: Windows10