Product Chat / Build V1.00.028 is now live!

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RickV
TGC Development Director
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Posted: 2nd May 2015 07:29
Hi all,

The latest release of GameGuru is now out on Steam!

Rick
Development Director

TGC Team
JC LEON
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Posted: 2nd May 2015 08:40
great.. bat with new decal_animate4.fx we can animate all old classic fps creator x9 decals ..right??

if yes can we get a facsimile .fpe with on example for one classic decl so wecan use it as guide to import other decals??

thanks..
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Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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Tarkus1971
Audio Media Maker
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Posted: 2nd May 2015 09:09
goiing to fire it up very soon, thanks
smallg
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Posted: 2nd May 2015 12:34 Edited at: 2nd May 2015 12:37
mouse is out of position with the entities in this build and physics got messed up again, characters are disappearing and frame rate drops to almost 0.... bring back 027.

is there a way to go back an update on steam?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
HarryWever
3D Media Maker
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Posted: 2nd May 2015 13:05
What isn also not working anymore, are my animated critters. They sink into the floor sometimes.. not Always.
Tried every possible solllution,
Smallg Tried it also, but with the same result.
Weird.


Harry

Harry
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Corno_1
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Posted: 2nd May 2015 13:06
Quote: "is there a way to go back an update on steam?"

Not from yourself. Only the developer can.

Quote: "mouse is out of position with the entities in this build"

Also my expirence.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Jerry Tremble
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Posted: 2nd May 2015 13:26
I made a city block a couple releases ago. I spent quite a bit of time on it. Now all my buildings are gone! They still show up in the entity list, but not on the map. This is why I have always refrained from making anything large. However, my mouse seems to be on target with the entities. Oh well, these things are to be expected.
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Pirate Myke
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Posted: 2nd May 2015 13:35
If it is an older map, and was light mapped, re light map it. Give one object a slight nudge or add one.

For the custom character entries try putting these in the FPE file and see if it helps them.

skipfvfconvert = 1
fullbounds = 1
cpuanims = 1
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Jerry Tremble
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Posted: 2nd May 2015 13:59
My map had never been lightmapped, so I tried the F1 light mapper on it out of curiosity. It brought most of my buildings back onto the map! Interesting. Didn't get them all, but it got most! Thanks, Myke!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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HarryWever
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Posted: 2nd May 2015 14:02 Edited at: 2nd May 2015 14:03
Tried it and added , but no change.

If you see my video from yesterday no problems with it.
But with this build i get this.




Harry
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Pirate Myke
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Posted: 2nd May 2015 14:54
Are these made with the root bone at the pelvis? Add a dummy to the 0,0,0 position and attach the pelvis to that and see if that will fix it. Something was done to the code, I just cant quite put my finger on it. But thats what it looks like is going on.

I seen this with the zombies during the dev build test, and they replaced some of the x files of some of the zombies to fix it.

See if this will help on one of them.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

HarryWever
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Posted: 2nd May 2015 15:21
Thanks Mike,
I will try that.

Harry
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Bored of the Rings
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Posted: 2nd May 2015 15:34
Mouse is also off with entities its blooming annoying ugh ! not a good build
3com
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Posted: 2nd May 2015 15:54
@ HarryWever
Friend you have to mow the lawn.
Just kidding guy.

Quote: ""is there a way to go back an update on steam?""

I think it forces you to work offline, because as soon as you connect to the internet, steam automatically updated in the 0.28 version.

Waiting v029.

3com


Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Posted: 2nd May 2015 16:18 Edited at: 2nd May 2015 16:20
For you people with the mouse off issues, can you post a screen sot. I am not seeing that on my machine.

Also what font size are you using for your desktop display.

Thanks
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Jerry Tremble
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Posted: 2nd May 2015 16:23 Edited at: 2nd May 2015 16:28
That chicken looks like he may be falling into sinkholes. any fracking going on around there?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Pirate Myke
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Posted: 2nd May 2015 16:43
@Jerry:

Are these with the TGC city pack buildings by chance?
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smallg
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Posted: 2nd May 2015 17:08 Edited at: 2nd May 2015 17:41
sinking issue does seem to be only for harry's models, strange they worked fine last update but not now, hope he can get that fixed though cos it's great to see more animated models in GG

im using 1600 x 1024 resolution with default font size (96dpi i think it said)
it's not a major issue as i can still select stuff fine, only when placing stuff it gets a bit off track depending on where i am on the screen.
video uploading
edit this is also very noticeable on very small objects and markers
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Pirate Myke
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Posted: 2nd May 2015 17:15
ok. Thank you.
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synchromesh
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Posted: 2nd May 2015 18:35
Hi smallg

I just tried 1600x1024 on my desktop with the same results ..... could you try another resolution ....im trying to work out if its just that particular resolution that's causing the issue ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Corno_1
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Posted: 2nd May 2015 19:23
Quote: "I just tried 1600x1024 on my desktop with the same results ..... could you try another resolution ....im trying to work out if its just that particular resolution that's causing the issue ?"

I have 1920x1080 and the same problem, so it is not a resolution issue. I tried some resolutions but it just get worse.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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synchromesh
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Posted: 2nd May 2015 19:26
Ok thanks Corno_1
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 2nd May 2015 19:34
@Corno_1
@Smallg

Are you using laptops or desktop.... and are you both using Vista ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Pirate Myke
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Posted: 2nd May 2015 19:51
the dds file you are using for the decal is very small and possibly one color. please verify that you are using a decal texture with 16 images on it.
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Eteponge
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Posted: 2nd May 2015 20:05
Zombies are broken. Some of them don't even attack when you are in melee range, and some even attack in slow motion (their animation only moves frame by frame when you do).
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Lance
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Posted: 2nd May 2015 20:38
On a couple of my models I made ( hallways) on a test map ( guru version 26 ) were scaled down to 80% . They are now at 100% (maybe more) on the map but any new ones I place down on the same map are 80% like I originally set in the .fpe file .


Something changed with the scaling in version 28 ?

Lance
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cybernescence
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Playing: Cogwheel Chronicles
Posted: 2nd May 2015 20:44
@Lance - from Lee's steam update:
Quote: " I spent some time in F9 mode to ensure entity scaling was uniform from the IDE, F9 and eventually through the light mapper. This functional correction has created a knock-on however in that any legacy level that used what is called an FPE SCALED entity will change the size of that entity when you load the level. You can use the widget to restore the scale, or replace with a new instance of the entity, but it’s a one-time deal and when you save the new level this issue will not reoccur"
Corno_1
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Posted: 2nd May 2015 20:56
I use windows 8.1 on a desktop.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Pirate Myke
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Posted: 2nd May 2015 21:01
Yes that is the deal as cybernescence has quoted from the Dev's
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synchromesh
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Posted: 2nd May 2015 23:27
@smallg, Corno_1, Bored of the Rings

Its a strange issue with only three reports so far but on totally different configeratios and OS's
Could you please hit the help button on the bottom right and contact Customer Support ...
Perhaps they can find a common element that is giving you this strange issue ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Jerry Tremble
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Posted: 2nd May 2015 23:53
Quote: "@Jerry:

Are these with the TGC city pack buildings by chance?"



No, Myke, they're not. They are some I got at 3dmodels-textures.com. They are from their modern city packs. Nice buildings!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Pirate Myke
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Posted: 3rd May 2015 00:02
Multi textured?, scaled?
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Jerry Tremble
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Posted: 3rd May 2015 00:14
Yes, and yes! LOL.
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Pirate Myke
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Posted: 3rd May 2015 00:28 Edited at: 3rd May 2015 00:30
For multitextured ones, make sure that there is not texture or shader call in the fpe file.

In assimp viewer, it will list the number of textures attached to the xfile you can run thru them if your not sure which ones it is.

For objects with scale values other then 100 in the fpe file then add this to the fpe file
resetlimbmatrix = 1
collisionscaling = 100
Clear dbo and bin files and re test and light map.

See if that takes care of the issues. This works for around 96% of objects tested.

What this does: collisionscaling = 100

is gives you the ability to scale up or down the collision radius around a specific object after scaling. Most times it can stay at 100, but if you an have the player cam clip an object then increase this value to stop that.

@All:
So if one still dont work, then please list it out so we can gather these and try and make them right.

Thanks
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Jerry Tremble
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Posted: 3rd May 2015 01:28
Thanks for the help, Myke! I don't have time to actually try any of those things til Monday at least, but I will certainly do so! Been quite busy lately!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Pirate Myke
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Posted: 3rd May 2015 01:43
Let me know how it turns out please. Thanks
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Eteponge
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Posted: 3rd May 2015 03:13
Has anyone else confirmed the zombies being broken besides me? I know smallg said he experienced the same thing. Many of them no longer attack you when in melee range, or their attacks go frame by frame (as you move) in slow motion. I also noticed many of them acting odd aside from that.
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Pirate Myke
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Posted: 3rd May 2015 03:25
still setting up a clean map for this test.
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Pirate Myke
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Posted: 3rd May 2015 04:02
ok, just tested these and had them all on the same map spawned from start, they are acting proper on my machine.
Can you guys do a file verification please.

The zombie list is located here:
https://forum.game-guru.com/thread/211803
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Bored of the Rings
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Posted: 3rd May 2015 06:32 Edited at: 3rd May 2015 06:55
Am using the same resolution as I have done for all previous versions 1600x900. Not sure of font size. I am running Windows 8.1 x64, AMD Radeon HD 7570, 12GB. Same happens on 32bit Windows 8.1. Makes editing markers quite impossible. Please see video attached.
Not happy with this build. Bring back 1.00027.

[update] - actually after seeing post above it seems 1 file did not verify ok. I will re-acquire the file then see if all ok or not and report back here.
[update2] - problem still there after re-acquiring file and 100% verification of files done and all ok-please please please fix this issue. It was all fine on previous version regardless of resolution and specs of my machine.

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HarryWever
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Posted: 3rd May 2015 07:45 Edited at: 3rd May 2015 08:41
I tested the zombies, but they act normal on my computer.


Hope that helps
edit.. but what i do notice, if you place more then 4 or five other animtions the framerate drops drammaticly.
And i do have a descent computer, with a gtx 960 card.




Harry
Harry
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synchromesh
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Posted: 3rd May 2015 11:47
Quote: "Not happy with this build. Bring back 1.00027."


@Bored of the rings ...

Did you contact customer support as I suggested as they can help you more than we can here ..... We cannot just bring back 0.27 .... to much work has been done for future development ..
In EA things crop up.... its a pain but we need your help to progress and iron out these bugs ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Lance
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Posted: 3rd May 2015 13:44
cybernescence :

Thanks , I didn't read the blog .

Lance
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Jerry Tremble
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Posted: 3rd May 2015 13:48
Going backwards would make no sense! Regardless of any issues with a new build, this thing is moving in a positive direction.
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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JackalHead
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Posted: 3rd May 2015 15:11
One word.....Buggy. And now some more words. New build is very choppy when editing terrain. Its so bad that I cant even make a mountain. Everything loads slow.
P.S I did not join in 2015. Ive been backing this project from day one. When I switched to steam it messed up my account....... Just so ya know
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Pirate Myke
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Posted: 3rd May 2015 15:34
@JackalHead:
Editing terrain in F9 mode is choppy and hard to work with. It works much better in topdown or free flight mode.

What are your machine specs and what other issues are you seeing?
Thanks


Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Ertlov
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Posted: 3rd May 2015 19:26 Edited at: 3rd May 2015 19:27
What I noticed during the last builds: Entity mode in editor (Top Down) on huge levels full of props is running at 0.5 - 2 fps, almost not usable for working with. It must have to do something with the automatic height detection of entities, because when I want to place an entity, I have full FPS back as soon as I have manually changed the height by PageUp or PageDown.
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate
Duncan Peck
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Posted: 3rd May 2015 19:57
I've noticed no problems here with the new build... everything seems to be working pretty smoothly...
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JackalHead
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Posted: 3rd May 2015 21:21 Edited at: 3rd May 2015 21:24
I am not in f9 mode. Im in regular top down. Ran smooth until after this update. My computer is a beast and has had no problems with guru before this build.

System Information
------------------
Time of this report: 5/3/2015, 16:18:58
Machine name: MYBEAST
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 07/15/13 10:55:41 Ver: 04.06.05
Processor: AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
Memory: 16384MB RAM
Available OS Memory: 16348MB RAM
Page File: 2520MB used, 19920MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.17415 64bit Unicode
Card name: NVIDIA GeForce GTX 760
Manufacturer: NVIDIA
Chip type: GeForce GTX 760
Windows 8.1
P.S I did not join in 2015. Ive been backing this project from day one. When I switched to steam it messed up my account....... Just so ya know
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JackalHead
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Posted: 3rd May 2015 22:02
Reinstalled Guru,, same problem so hmmmm.
P.S I did not join in 2015. Ive been backing this project from day one. When I switched to steam it messed up my account....... Just so ya know
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