Yes I created the fork of the kw-xporter that made animations compatible with TGC software. Starting with the 2013 version, I had to remove some features due to changes in the 3ds Max SDK, but most of the functionality is still there as far as what you would need for TGC software. I have versions of the exporter for 3ds Max 2010-2015 if you need any of those, just email me at email@example.com. I haven't been able to compile my fork of the exporter past Max 2015 however, and don't intend to develop it any further unfortunately.
Jon Watte's original version on github won't compile past Max 2012, and also won't work correctly for the way TGC software handles animations. If you want the source code for my version you can email me for that as well. My version has all the original features PLUS the addtional animation features up to Max2012, and the reduced feature set up to Max 2015.
If you want to attemp your own compile you will need:
1. The kw-exporter source code
2. The 3ds Max SDK for your version of Max
3. The appropriate Visual Studio for your version of Max
4. The Microsoft Directx9 SDK