Third Party Tools / What happened to the Kw-xporter? Is now part of cgdev ?

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0Camus0
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Joined: 4th Nov 2022
Location:
Posted: 4th Nov 2022 05:55
Hello,

I've been looking to use 3ds max again and I am having issues finding even mirrors from the kw xporter, versions for 3ds max 2015 or 2016.

The only option seems to be the cgdev: http://www.cgdev.net/axe/download.php

It looks like the same, but seems to be from a different owner now? I remember the original was from Jon Watte (bond here ?)

Anyway, does anyone has a backup of the 2015/2016 version of the exporter?

I tried the cgdev one, but it's crashing with a model that used to work with the Kw...

Thanks in advance for your help!
PM
Bored of the Rings
GameGuru Master
17
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Nov 2022 12:02
I have kwporter on my external drive , most versions I think, I'll see if I can find it and upload or I can send via Gdrive and paste link to it here if successful. Also, you can compile kwport on github:

https://github.com/jwatte/kwxport/blob/master/kwxport/exportmain.cpp
Pro Programmer / Data Scientist: Languages- SAS (Statistical Analysis Software) , C++ VS2022, SQL, PL-SQL, JS, HTML, Three.js, others
Hardware: PC SPECIALIST intel i7 16GB 2TB HDD & Win 10 (x64), Geforce RTX3060ti. Dell Mixed Reality VR headset, Aerodrums 3D
Bored of the Rings
GameGuru Master
17
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Nov 2022 12:06
here is a link to my gdrive for kwport 2015:

https://drive.google.com/file/d/13g4gf1ShfYn4fK2hskYFNAyl4XrNfW1S/view?usp=share_link
Pro Programmer / Data Scientist: Languages- SAS (Statistical Analysis Software) , C++ VS2022, SQL, PL-SQL, JS, HTML, Three.js, others
Hardware: PC SPECIALIST intel i7 16GB 2TB HDD & Win 10 (x64), Geforce RTX3060ti. Dell Mixed Reality VR headset, Aerodrums 3D
0Camus0
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Joined: 4th Nov 2022
Location:
Posted: 4th Nov 2022 17:18
Thanks for taking the time and sharing the plug in! Greatly appreciated!

Do you know if they removed features? I exported some basic thing and the directx material wasn't exported like it used to. Also the options for the animation are reduced.

I remember something more like this: https://a.fsdn.com/con/app/proj/kwxport/screenshots/165912.jpg/max/max/1

If anything I don't care about animation, but the materials are key thing.

Thanks again! Hopefully the github version has all the old features

PM

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