Third Party Tools / What happened to the Kw-xporter? Is now part of cgdev ?

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0Camus0
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Joined: 4th Nov 2022
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Posted: 4th Nov 2022 05:55
Hello,

I've been looking to use 3ds max again and I am having issues finding even mirrors from the kw xporter, versions for 3ds max 2015 or 2016.

The only option seems to be the cgdev: http://www.cgdev.net/axe/download.php

It looks like the same, but seems to be from a different owner now? I remember the original was from Jon Watte (bond here ?)

Anyway, does anyone has a backup of the 2015/2016 version of the exporter?

I tried the cgdev one, but it's crashing with a model that used to work with the Kw...

Thanks in advance for your help!
PM
Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Nov 2022 12:02
I have kwporter on my external drive , most versions I think, I'll see if I can find it and upload or I can send via Gdrive and paste link to it here if successful. Also, you can compile kwport on github:

https://github.com/jwatte/kwxport/blob/master/kwxport/exportmain.cpp
Pro Programmer / Data Scientist: Languages- SAS (Statistical Analysis Software) , C++ VS2022, SQL, PL-SQL, JS, HTML, Three.js, others
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Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 4th Nov 2022 12:06
here is a link to my gdrive for kwport 2015:

https://drive.google.com/file/d/13g4gf1ShfYn4fK2hskYFNAyl4XrNfW1S/view?usp=share_link
Pro Programmer / Data Scientist: Languages- SAS (Statistical Analysis Software) , C++ VS2022, SQL, PL-SQL, JS, HTML, Three.js, others
Hardware: PC SPECIALIST intel i7 16GB 2TB HDD & Win 10 (x64), Geforce RTX3060ti. Dell Mixed Reality VR headset, Aerodrums 3D
0Camus0
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Joined: 4th Nov 2022
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Posted: 4th Nov 2022 17:18
Thanks for taking the time and sharing the plug in! Greatly appreciated!

Do you know if they removed features? I exported some basic thing and the directx material wasn't exported like it used to. Also the options for the animation are reduced.

I remember something more like this: https://a.fsdn.com/con/app/proj/kwxport/screenshots/165912.jpg/max/max/1

If anything I don't care about animation, but the materials are key thing.

Thanks again! Hopefully the github version has all the old features

PM
bond1
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Joined: 27th Oct 2005
Location: Knoxville, TN
Posted: 30th Nov 2022 09:08 Edited at: 30th Nov 2022 09:30
Yes I created the fork of the kw-xporter that made animations compatible with TGC software. Starting with the 2013 version, I had to remove some features due to changes in the 3ds Max SDK, but most of the functionality is still there as far as what you would need for TGC software. I have versions of the exporter for 3ds Max 2010-2015 if you need any of those, just email me at mjblosser@gmail.com. I haven't been able to compile my fork of the exporter past Max 2015 however, and don't intend to develop it any further unfortunately.

Jon Watte's original version on github won't compile past Max 2012, and also won't work correctly for the way TGC software handles animations. If you want the source code for my version you can email me for that as well. My version has all the original features PLUS the addtional animation features up to Max2012, and the reduced feature set up to Max 2015.

If you want to attemp your own compile you will need:

1. The kw-exporter source code
2. The 3ds Max SDK for your version of Max
3. The appropriate Visual Studio for your version of Max
4. The Microsoft Directx9 SDK

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