Quote: "once again saying there is no noticeable impact is just false and coming from a place of inexperience, AND a game like metro exodus enhanced is fully raytraced and runs for me on a 3060 at 1440p ultra settings at 100fps, bad implementations of raytracing do hurt performance, and while raytraced reflections are most noticeable they are not the most important or transformative and rtgi takes almost any indoor or outdoor scene into uncanny valley levels of photorealism when implemented correctly"
Do you require a thesaurus, to look up the definition of the word subtle. Rasterization in general has gotten so good at faking it till you make it, that you won't easily be able to tell two scenes apart, shadow of the tomb raider is a very good example of this and sure there are other scenes that has visuals making it easier to tell apart. But advocating that we NEED ray tracing right now is, well completely absurd and unfounded, without taking LOTS of things into consideration.
Max has already set their system requirements in stone, changing system requirements mid way into a release isn't going to go down well with users that have the min system requirements and purchased max. The end, you will need to live with it, there is no buts here. The min supported GPU of 960GTX is supported by nvidia till 2024.
Ray tracing graphics cards is very much still in its infancy and while each new generation doubles the performance of the previous generation it is nowhere near the performance of rasterization and will take time, there is 3-4 odd commercial engines available that currently support ray tracing, there isn't many ray trace only games either, those games that do support ray tracing is always backward compatible and will be for the next few years as it still takes 3-5 years in general to develop a triple A game.
Due to crypto mining, war, chip and semiconductor shortages in general, adoption rates of ray tracing capable hardware is really slow and it is estimated that the market is more likely only able to stabilize in 2024 and beyond.
While you could theoretically manage two coded bases, for a small company like TGC it is impractical and will take time away from the main software to manage and develop some thing that a handful of people will be able to use, nor can you only focus on ray tracing as you will be shunning the majority of users with incompatible hardware, for a small company like TGC is a death sentence.
You need to appeal to the wider audience in the market.If you don't like the direction max is taking you either need to live with it, or perhaps find some thing that better suit your needs. TGC has a clear development path and they are sticking to it, lee has made it clear numerous times that they WON'T be changing anything on a whim and only do so when absolutely necessary.
A plugin mod is not the same thing as a integrated ray tracing system not by a long shot, there is certain aspects of mods especially RT reshade mod that can't alter certain aspects of the base code and engine. It is a post processing mod and is still limited in what it can do compared to a integrated system it is still reliant on rasterization and has its own limitations and pitfalls.
I mentioned that the screenshots you posted, doesn't do ray tracing any favors, adding a single light source a barrel and a building in no way represents real world conditions for ray tracing and frame rates. So pick one of the demo's, you can pick my demo level snow mountain stroll and use your mod and upload a video or show screenshots with the frame rate, if you don't now how to enable FPS send me a PM. Towards the end of that level is a bunker type setting with lots of lights which should give the mod a good work out. After which we can have a discussion about the merits of visuals versus performance.
While I would hazard a guess( could be wrong, who knows) you won't be getting anywhere close to a constant 60 FPS in real world conditions, the mod isn't an accurate representation of what frame rates will be like with an added ray tracing system to max either, after all it is a post processing mod and adds even more overhead. You constantly mention inexperience, why because I have a GTX 1660 ? you are aware in 2019 nvidia updated their drivers that enabled ray tracing for GTX cards ?. So I have no idea where you got that idea or why you seem to think it was needed to be mentioned in every post, in short been there, done that got the tshirt.
TLDR
Max won't be getting ray tracing , there is no point advocating for it as it won't happen.
Win10 Pro 64bit----Intel i7 4770k @ 3.5GHZ----GTX 1660 6gig----16gig ram