Product Chat / GG Classic 64-bit?

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qcrocknet
4
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Joined: 16th Apr 2020
Location: Canada
Posted: 11th Jul 2022 19:28
Hi,

Returing a little bit to GG classic to see what happening, and noticed that it's going to be open source and 64-bit?
https://www.thegamecreators.com/newsletter/thegamecreators-newsletter-45--july-2022
So does that mean the next update of GG Classic will be 64-bit?

Thanks
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Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 11th Jul 2022 20:19
Sounds like it. Will try and compile during the week.
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Bored of the Rings
GameGuru Master
19
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Location: Middle Earth
Posted: 12th Jul 2022 11:13
hmmm, unable to compile with vs2017, lots of conflications/errors etc. it's a mess.
Pro Programmer / Data Scientist: Languages- SAS (Statistical Analysis Software) , C++ VS2022, SQL, PL-SQL, JS, HTML, Three.js, others
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qcrocknet
4
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Joined: 16th Apr 2020
Location: Canada
Posted: 12th Jul 2022 13:04
Quote: "hmmm, unable to compile with vs2017, lots of conflications/errors etc. it's a mess."


Why I am not surprised... Thank you so much for trying. Going back to my "other" engine.
Developer (.NET/Java/Powershell) and Quality assurance analyst
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Teabone
Forum Support
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Joined: 8th Jun 2006
Location: Earth
Posted: 13th Jul 2022 04:32
Does anyone know when this 64 bit update will make its way to Steam?

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AmenMoses
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Posted: 13th Jul 2022 13:10
I think Lee will be telling us tonight!
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th Jul 2022 16:49


Getting " no such file or directory" error msg, as well.
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Bored of the Rings
GameGuru Master
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Location: Middle Earth
Posted: 13th Jul 2022 18:41 Edited at: 13th Jul 2022 18:42
The problem is when attempting to compile legacy 32 bit and / or 64 bit, there are too many corrupt files that can't be read, too many things missing. And too many things to recompile , directories to redirect etc... I have come close to compiling but lost interest in the end
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cybernescence
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 28th Jul 2022 10:29
I didn't have any major compile issues other than 'normal' ones, setting correct include folders and such and getting DirectX texlib compiled and placed in relevant folder. Though I will have already had all the SDKs needed I guess.

The code base has been cleaned up a lot - and it includes a great Dear IMGUI backend (I imagine courtesy of Preben from GG Max initial days). It is really nice, though this took a bit of work to get running properly.

The old UI was fine.

Have found some critical faults in running large levels (to do with weapon selection and post processing), though these (and potential fixes) have been reported back to TGC now.

Sneak peek of new UI (not sure if this will ever make a formal TGC release, but I think it is much better, still simple and also opens up more possibilities):



Cheers




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MK83
GameGuru TGC Backer
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Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 28th Jul 2022 12:27
@cybernescence Nice!!
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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 17th Aug 2022 20:35 Edited at: 17th Aug 2022 20:37
Using the Steam version of GG Classic 64bit causes mega slowdown when trying to use paint.net after quitting classic. How do I revert back to 32bit. Seems to speed up again after about 10 minutes, is classic clearing something in the background????
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OldFlak
GameGuru TGC Backer
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Location: Tasmania Australia
Posted: 6th Oct 2022 10:44
Be better to give us a complied version to download. And always include cybers upgrades.

That UI looks a tonne better @cybernescence - UI design is not something TGC are very good

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