I wanted to to try building a few modular parts and build a small sci-fi map in MAX to test it and see how well MAX would perform. My main purpose was to learn working in MAX and see if I could come up with a working strategy that worked for me. I hope you guys don't mind me sharing some screen shots of my experiments here. This level is not for an actual game. I don't plan to do anything with it other than to test MAX. By testing MAX I mean things like getting models into MAX, testing frame rates, seeing how things look, and seeing what issues I run into. I am also using this as an opportunity to run into issues so I can report issues on GitHub and make request that I hope will get implemented to make my life and, hopefully, other MAX users' lives better, too.
So, here are a few screen shots of what I've been up to:
I started by building pieces in Blender. I wanted to have pieces and parts that I could use to connect together a level however I wanted. Here's a shot of what my (fairly) current objects list looks like:
I could use these to drag onto the view port and make my interior sci-fi level. Here's what it looked like as I started to lay down some floor and wall pieces:
Then I added door and roof tiles:
Eventually it all started to come together:
Even added in some funky barrels just for a bit of decoration and fun:
For the most part, I am pleased with what MAX is giving me. I am getting a consistent 100 fps on my rig throughout the level. I'm not using heavy polygonal models and I did make my own custom collision meshes to control things further because polygonal collision and collusion hulls can be expensive. Even so, I was till getting 100 fps before I made my own collision meshes. I made my own in anticipation of slowdowns down the road as I added more details, enemies, etc.
MAX has not been without its issues. For the most part, it's been a great experience to work with. But recently (the last two builds) the gizmo has been acting up, making moving objects about a bit of a PITA. Other than that, it's been a blast. Nothing like getting those doors working and moving through a level you've created and experiencing it first hand.
I'm looking forward to further tests with MAX.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display