Hi All,
Here is a recording of today's broadcast:
And here are the answers to the questions we could not get to in the live chat:
Q> Is there any way to make an imported object damage the player's health??
A> There is no behavior that will cause an object to hurt the player, but you can create a zone that hurts the player.
Q> How does navmesh gen work? For me, it tries to generate a huge inaccurate navmesh for the whole level, or none at all. Shouldn't it generate multiple smaller ones around wherever you place assets?
A> Nav mesh is still being refined and works by creating one around all the static objects you place in your level.
Q> Is there a way we can have the option to have distance and density to grasses? disappearing & appearing grass or thinned grass gives one option. can we please have more distance & more density?
A> This is one a single slider, so more density, and less distance and vice versa to keep the polygon count the same.
Q> Once you have selected an object in object window can it auto close so that items can be placed more easily?
A> Yes this is an option you can set in the EDIT > Settings menu
Q> What will be the minimum pc requirement for it , i have intell Pentium 4gb can I work with it ?
A> We are currently suggesting a GTX 970 graphics card or similar as the minimum spec. Any CPU with 4 or more cores with a decent clock will do.
Q> Will there ever be a feature to add multiple starting weapons to the player?
A> There are no plans to start the player with multiple weapons.
Q> Will there be any animated trees for the tree system. Also, it would be awesome to have some plants added to the tree system especially for the forest and jungle biome. In GameGuru Max will we have dynamic vegetation or just static?, i mean dynamic is with the wind with moves and do not have the same position and the player can hidden there?
A> We do plan to animate and move the trees/grass after March and have them affected by wind as part of ongoing terrain work. Hiding in grass is also something we will be looking at.
Q> Will there be moving lights in max?
A> Yes you can move dynamic lights around a MAX level, they are entirely dynamic.
Q> Can the level storyboard be non-linear? For example, what if I want to move the player back to a previously played level without adding another level node.
A> Yes you can specify any level in the Win Zone so your progression can be non-linear.
Q> Will we be able to change the textures of the trees in the system or copy the trees and change the textures so we can create more varieties?
A> There are no plans to allow the trees to be modified, you can only choose from those we have supplied. You can of course model your own trees and import them.
Q> I tested max a bit and I think the options for the ambient lighting are by far not enough. Please add a functions that completely disables ambient lighting
A> You can set ambient light color to black that will remove its influence from the level visuals.
Q> Will there be breakable glass?
A> There are no plans to add breakable glass to the objects containing glass in the default object library.
Q> How to Add story mode in gameguru max? pls guide
A> We will be providing a series of video tutorials and a user guide to help you use the Storyboard Editor.
Q> How many people work on gg max by the way? I hope you get enough fresh air Lee ^^ I know what its like sitting on the desk all day and its not always nice
A> The dev team continues to grow, and we have about 5 full-time coders right now
Q> Can you have several links between a level. as in go into caves and out of caves and castles with so if you go in the front of the castle, and come out of the back you're in a different location)?
A> Yes you can have multiple win zone areas that can take you to any level in your storyboard.
Q> Does GGMAX have tri-planar mapping for steep terrain etc?
A> There are no plans to add tri-planar mapping at this time, but we are looking at the issue of near vertical cliffs and looking for the best way to solve it without hitting performance too hard.
Q> Any chance of projectile controls over an object like say a canon ball?
A> There are no plans to provide projectile controls, these are crafted by the artist creating the weapons and are tuned to perform as close to accurate as possible. We will be providing a guide on how you can create your own weapons that will include changing projectile properties.
Thanks for all your questions, more answers next Wednesday at 4 PM GMT.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.