EDIT :
The bug is fixed. Friday's release should allow builds without any collision bugs.
Many thanks to Lee and Rick who worked most of the day on this major issue.
Cheers.
END EDIT
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A video that clearly explains the problem :
https://www.youtube.com/watch?v=Tx_c1sJna7Q
If you must participate in this test, bring the latest version of Max EA.
Previous versions are not relevant for this test.
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Hi all,
For some time now I have been having problems with collisions in Max for many 3D objects. For example, a house with Polygonal collisions turns into a Box, without asking anything. Or, it loses all its collisions, preventing me from going inside. So I pass through the walls of the house, like a ghost.
I would like to provide you with a very easy little test to help me determine if other users are seeing the same problem with just one specific object. Use one of your maps to do this quick test.
1/ Go to Max's Object Library, and search for "Moulded Barrier Ruined".
2/ Place it on the ground, and click on it.
For me, this element appears by default, with polygonal collisions.
Is this also the case for you ?
3/ Now do a TestLevel, and try to pass through it.
I can't pass. And you ?
4/ So, I modify the collisions as follows :
I ask for a TestLevel, and there I can pass.
5/ I save the map and close Max. I reopen Max and I load the Map. Theoretically, collisions should be saved.
I ask for a TestLevel and I ask to view the Physics.
Here's what I see... :
Do you see the same thing ?
Can you pass between the two walls ? For obvious reasons, I can't pass. Collision mode does not allow this.
But if I change collisions to Box, then change again to Hull Decomp, I'm going to go between the two walls. Except that these parameters will not be saved when reloading the map
The wall is in Hull Decomp mode, but I can't go between the two walls in TestLevel.
I have to start the operation again : change the collision mode, then reset Hull decomp with this object, each time Max is launched. And this sometimes happens on multiple objects...
My question is the following :
Are you seeing the same problem with this object ?
Thank you for you precious help.
EDIT : The same problem with many other Max Library objects, like this :
3D Test Computer (for Max) :
Intel(R) Core(TM) i5 4460 - CPU 3.20 GHz (4 cores)
NVIDIA GeForce GTX 1060 (6 GB)
16 GB Ram - SSD Hard Drive - Windows 10 Pro 64 bit