Honestly, I would like to be able to edit DBO files as well.
However, we should have clarified that DBO is a TGC internal file, not the same as an X file it is DirectX from Microsoft.
DBO file is focused to protect the media, and any tool focused to break that rule with the intention of spreading/sharing it should be talked with TGC, as DBO owner. imho.
DBO may come in handy for standalone if you want to protect third-party media in your game.
@UNIRD12B
There is not any tool to do so, at least not atm, not sure about TGC sharing a tool like that; What it should do is assure DBO is updating the changes you do via fpe file, about changes made in the entity itself, if it comes from GGMax stock you can change textures as for example and is here when I said GGMax should update the DBO when running GGMax and scanning the fpe files to reflect those changes in the DBO file. And if it is a custom mesh, then you should have the fbx and/or obj file.
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