@PCS--
Are you kidding!? RTX 3060 12GB GDDR6?! Just noticed- cool.
I just wrote an
script w/ player distance and Entity health checks.
Works a treat. One single script on a clean, blue barrel, (rudimentary - no tree falling yet.)
80 trees (for do loop- which usually never significantly effects fps up to 100+)
You could probably have 3060 on your system!
so no frames dropped -- must consider that I am using boxes to test it with,
on an otherwise empty map. Also currently no material detection... possible to add.
Entities must be dynamic which I would imagine would be the case on any
way you try it. ( to get [e]-data )
Well, I will try putting trees down to test on another map. Let's go ye ol GG!
BTW, I see no reason why trees cannot be recycled. Maybe you would only need ~50?