On XBox 360, there are some great video games that are graphically much more advanced than Wicked Engine allows. Halo games, for example, are graphically far superior to Max's current capabilities. But it is not Max that is the problem, but rather the current policy of TGC.
For Max to be able to make a video game graphically equal to Halo, TGC would need to add the features we've all been waiting for. For example, not to impose vegetation on us with 2D Sprites. But rather, allow to choose between the current 2D Sprites, and 3D Objects textured with PBR, as in Halo.
Thus, the vegetation would be infinitely more beautiful and realistic. And TGC will be able to produce all possible efforts on its Sprites, no vegetation in 2D Sprites will ever be equal to, or greater than, a 3D vegetation in PBR. TGC needs to understand this.
As long as TGC policy imposes on us graphically outdated elements, it will not be possible to create graphically comparable, or more advanced, games.
Max is just an Alpha. Soon I am convinced that we will be able to choose our type of vegetation. For this, TGC must understand that there is an important difference, between wanting to adapt to small configurations, and not wanting to adapt to ALL configurations.
To do this, you have to give the game developer the flexibility to choose what they want to do. And not to impose on it technologically and graphically outdated choices.
The move towards much more realistic character animations is a very good thing.
It is necessary to proceed in the same way with the vegetation : evolve towards 3D PBR.
And apply this policy to all levels of Max.