But mostly It happens in the editor. Once you have made a standalone the respond off the player is much better even
if the fps drops at times the player can still move fast.
It is so frustrating to test in the editor, that now if i want to test a piece that i have build i first make a standalone and then test what i have added to my game, then its fine.
Edit: Ok lets say you just dump a lot of entitles on the map with out special custom script. some were its going to drop the fps.
So now if you then make a standalone of that mess then you can run freely in the map with better fps,
why would that be? it would be so nice if someone can look into it, so that the editor do not perform
worse than a stand alone game.
Current W.I.P
TheValley
Windows 10 Pro 64-bit
Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11