Quote: "Alpha clipping to make things easier to place items inside buildings, has that been forgotten about, this is a very important feature and is probably the most used feature for me in classic. I thought this would be in MAX by now..... I know Lee was "thinking about how to implement it" I hope this will arrive soon. "
This was reported to lee several months ago, he even opened up a gitbub issue for it.
So it wasn't anything new, or how to go about it, simply was ignored.
https://github.com/TheGameCreators/GameGuruRepo/issues/1434
@science boy
Well they currently have 692 issues on github several older then a few months. It is pretty much already bug riddled.Whether they allow adding of grass/trees and changing of textures. Won't make much of a difference bug wise, these things aren't really introductions of new code or things that could potentially affect the stability of the software.
Crying out loud it is only adding custom textures in most cases, grass is literally the addition of a new mipmap alpha textured grass pictures. Tree are the addition of the model for the generation and the tree textures for the billboard, terrain is the addition of the color map normal map and the surface map.
It isn't exactly rocket science, it isn't some thing that is going to introduce new bugs either, perhaps on the visual front maybe, but that would be due to user induced bugs, incorrect formatting of textures too high polygon tree for the generation system ect.
There is no logical reason, why either the grass, tree system or adding of terrain textures needed to be hard locked. Really don't understand why these systems needed to be hard locked.There is literally no logical reasoning behind it.
Look at this way you worked on the grass system feature, complete it and move on to the next part of the project, as with the terrain system textures and tree system, and several weeks later you have to revisit that feature add new code to enable importing of new grass and terrain textures add new folders for these custom textures so the main gameguru folder doesn't overwrite it, and most probably introduce bugs by doing so.
Why wasn't it completed entirely for the testing phase, from the start, performance ? Not really you just adding your own textures in most cases.Just doesn't make sense......
I am not being difficult here, I am looking it mostly confused for what is consider is a misstep, having to go back to old code to add new code which should have been there from the start. It doesn't exactly scream logical for some thing as simply adding custom texture support, honestly.
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